void Start() { chessSetUp = FindObjectOfType <ChessBoardSetUp>(); options = FindObjectOfType <Options>(); pointValue = chessSetUp.ReturnPieceValue((int)piece); pointText.text = pointValue.ToString(); arrowButtons[0].onClick.AddListener(() => ChangePoint(1)); arrowButtons[1].onClick.AddListener(() => ChangePoint(-1)); }
void Start() { chessController = FindObjectOfType <ChessController>(); chessSetUp = FindObjectOfType <ChessBoardSetUp>(); beginButton.onClick.AddListener(() => BeginGame()); resetButton.onClick.AddListener(() => ResetOptions()); choosePieceButtons[0].onClick.AddListener(() => ChangeCapturePiece(1)); choosePieceButtons[1].onClick.AddListener(() => ChangeCapturePiece(-1)); pointLimitText.text = infinity; turnLimitText.text = infinity; ToggleWinCondition(); }