void Start()
    {
        chessSetUp = FindObjectOfType <ChessBoardSetUp>();
        options    = FindObjectOfType <Options>();

        pointValue     = chessSetUp.ReturnPieceValue((int)piece);
        pointText.text = pointValue.ToString();
        arrowButtons[0].onClick.AddListener(() => ChangePoint(1));
        arrowButtons[1].onClick.AddListener(() => ChangePoint(-1));
    }
Esempio n. 2
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    void Start()
    {
        chessController = FindObjectOfType <ChessController>();
        chessSetUp      = FindObjectOfType <ChessBoardSetUp>();
        beginButton.onClick.AddListener(() => BeginGame());
        resetButton.onClick.AddListener(() => ResetOptions());

        choosePieceButtons[0].onClick.AddListener(() => ChangeCapturePiece(1));
        choosePieceButtons[1].onClick.AddListener(() => ChangeCapturePiece(-1));

        pointLimitText.text = infinity;
        turnLimitText.text  = infinity;

        ToggleWinCondition();
    }