public FormCaro(string playerName1, string playerName2, string IP, bool isServer) { InitializeComponent(); Control.CheckForIllegalCrossThreadCalls = false; chessBoard = new ChessBoardManager(pnlChessBoard, this.pctbMark, this.lblLuotDanh); chessBoard.EndedGame += ChessBoard_EndedGame; chessBoard.PlayerMarked += ChessBoard_PlayerMarked; prcbCoolDown.Step = Cons.COUNT_DOWN_STEP; prcbCoolDown.Maximum = Cons.COUNT_DOWN_TIME; prcbCoolDown.Value = 0; tmCountDown.Interval = Cons.COUNT_DOWN_INTERVAL; socket = new SocketManager(); this.isServer = isServer; chessBoard.Player[0].Name = playerName1; chessBoard.Player[1].Name = playerName2; lblLuotDanh.Text = "Lượt đánh của " + playerName1; socket.IP = IP; NewGame(); tmCountDown.Stop(); Connect(); }
private List <int[]> storedNextCouldStep; // 暂存的下一步可走格,用于下棋后重置棋盘颜色 // Start is called before the first frame update void Start() { chessBoardManager = GameObject.Find("BoardPlane").GetComponent <ChessBoardManager>(); piecesLogicManager = gameObject.GetComponent <PiecesLogicManager>(); cameraManager = GameObject.Find("Main Camera").GetComponent <CameraManager>(); m_Transform = gameObject.GetComponent <Transform>(); selectedMaterial = Resources.Load <Material>("Materials/ChessBoard/Board_Selecting_Standard"); killMaterial = Resources.Load <Material>("Materials/ChessBoard/Board_Kill_Standard"); }
public virtual void OnStart() { if(mainGameManager==null) { mainGameManager = MainGameManager.Instance; chessBoardManager = MainGameManager.Instance.ChessBoardManager; chessManager = MainGameManager.Instance.ChessManager; } }
private void Awake() { Instance = this; ChessBoardManager = GameObject.Find("ChessBoard").GetComponent <ChessBoardManager>(); ChessManager = GameObject.Find("ChessManager").GetComponent <ChessManager>(); MainUIManager = GameObject.Find("UIRoot").GetComponent <MainUIManager>(); switch (PlayerInfo.gameModel) { case PlayerInfo.GameModel.ManMachine: bool playerFirst = PlayerInfo.isPlayerFirst; Player1 = new Player().OnInit(playerFirst ? ChessType.White: ChessType.Black); switch (PlayerInfo.aiLevel) { case PlayerInfo.AILevel.Primary: Player2 = new AILevelOne(); break; case PlayerInfo.AILevel.Intermediate: Player2 = new AILevelTwo(); break; case PlayerInfo.AILevel.Senior: Player2 = new AILevelThree(); break; default: break; } Player2.OnInit(playerFirst ? ChessType.Black : ChessType.White); NowPlayer = playerFirst? Player1:Player2; break; case PlayerInfo.GameModel.DoubleMan: Player1 = new Player().OnInit(ChessType.White); Player2 = new Player().OnInit(ChessType.Black); NowPlayer = Player1; break; case PlayerInfo.GameModel.Net: Debug.Log("还没有做"); break; default: break; } ChessBoardManager.OnAwake(); ChessManager.OnAwake(); MainUIManager.OnAwake(); Player1.OnAwake(); Player2.OnAwake(); }
private void Awake() { //Set this as the instance if (Instance == null) { Instance = this; } //If there is another, destroy this one else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { chessBoardManager = GameObject.Find("BoardPlane").GetComponent <ChessBoardManager>(); m_transform = gameObject.GetComponent <Transform>(); m_rotParent = GameObject.Find("CameraRot").GetComponent <Transform>(); m_transform.parent = m_rotParent; m_position[0] = new Vector3(0, 145, -120); m_position[1] = new Vector3(0, 145, 120); m_rotation[0] = new Vector3(52, 0, 0); m_rotation[1] = new Vector3(52, 180, 0); light_transform = GameObject.Find("Directional Light").transform; light_rotation[0] = new Vector3(50, 0, 0); light_rotation[1] = new Vector3(130, 0, 0); }
// Start is called before the first frame update void Start() { chessBoardManager = GameObject.Find("BoardPlane").GetComponent <ChessBoardManager>(); manipulationManager = GameObject.Find("BoardPlane").GetComponent <ManipulationManager>(); }
private void OnTriggerEnter(Collider other) { ChessBoardManager.CheckerOutOfGame(other.gameObject); }