void Start() { // needs to get the enemies movement direction moveDirection = Vector3.forward; health = maxHealth; attackCooldownTime = 3f; attackRange = 1f; enemyChemicals = new Chemicals(); //GetComponentInChildren<Light>().color = new Color(enemyChemicals.Redion, enemyChemicals.Greenium, enemyChemicals.Blurine); GetComponentInChildren<ParticleSystem>().startColor = enemyChemicals.getChemicalsWithAlpha(0.15f); SetPlayerList (); findNewTarget(); }