// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))

        {
            INstant_Liban IL = GameObject.FindWithTag("Gunk Loc").GetComponent <INstant_Liban>();

            IL.enabled = true;



            Cheese_ShrinkingPOWERUP ASDQW = GameObject.FindWithTag("CheesePowerUp").GetComponent <Cheese_ShrinkingPOWERUP>();

            ASDQW.enabled = false;



            GetComponent <Activate_CheeseAbilities_Liban>().enabled = false;
        }
    }
    // Update is called once per frame
    void Update()
    {
        GunkyTimer -= Time.deltaTime;


        int secondsy = (int)(GunkyTimer % 60);



        if (GunkyTimer <= 16)


        {
            //   GetComponent<Cheese_Gunk_Liban>().enabled = true;

            //  GetComponent<Cheese_ShrinkingPOWERUP>().enabled = true;
        }



        if (GunkyTimer <= 8)


        {
            GetComponent <Cheese_Gunk_Liban>().enabled = false;



            GetComponent <Cheese_ShrinkingPOWERUP>().enabled = false;


            GetComponent <Activate_CheeseAbilities_Liban>().enabled = false;


            INstant_Liban IL1 = GameObject.FindWithTag("Gunk Loc").GetComponent <INstant_Liban>();

            IL1.enabled = false;


            TheTooooorch.SetActive(true);



            Cheese_ShrinkingPOWERUP FINALSHRINK = GameObject.FindWithTag("CheesePowerUp").GetComponent <Cheese_ShrinkingPOWERUP>();

            FINALSHRINK.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            FINALSHRINK.CVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            FINALSHRINK.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            FINALSHRINK.RVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            FINALSHRINK.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            FINALSHRINK.WVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            FINALSHRINK.ThePlayer.transform.localScale = new Vector3(1f, 1f, 1f);
        }



        if (GunkyTimer <= 1)



        {
            GetComponent <Activate_CheeseAbilities_Liban>().enabled = true;

            GunkyTimer = 16.0f;



            GetComponent <Final_Cheese_Timer_Liban>().enabled = false;
        }
    }