private void Start() { Animator = this.GetComponent <Animator>(); var checkpointManagerGameObject = GameObject.Find("Checkpoint Manager"); if (checkpointManagerGameObject != null) { _manager = checkpointManagerGameObject.GetComponent <CheckpointManagerScript>(); } }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(Instance); } else { Destroy(gameObject); } }
private void Start() { this._scoreText = GameObject.Find("Score").gameObject.GetComponent <TextMeshProUGUI>(); var cpMgrObject = GameObject.Find("Checkpoint Manager"); if (cpMgrObject != null) { _manager = cpMgrObject.GetComponent <CheckpointManagerScript>(); _manager.LevelSpawnPosition = this.transform.position; } }
private void Start() { rend = gameObject.GetComponent <SpriteRenderer>(); cpMS = GameObject.FindWithTag("CheckpointManager").GetComponent <CheckpointManagerScript>(); lockedSprite = rend.sprite; }
private void Start() { cms = GameObject.FindWithTag("CheckpointManager").GetComponent <CheckpointManagerScript>(); transform.position = cms.lastCheckPos; }