private void Start()
    {
        Animator = this.GetComponent <Animator>();

        var checkpointManagerGameObject = GameObject.Find("Checkpoint Manager");

        if (checkpointManagerGameObject != null)
        {
            _manager = checkpointManagerGameObject.GetComponent <CheckpointManagerScript>();
        }
    }
Esempio n. 2
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         DontDestroyOnLoad(Instance);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Esempio n. 3
0
    private void Start()
    {
        this._scoreText = GameObject.Find("Score").gameObject.GetComponent <TextMeshProUGUI>();

        var cpMgrObject = GameObject.Find("Checkpoint Manager");

        if (cpMgrObject != null)
        {
            _manager = cpMgrObject.GetComponent <CheckpointManagerScript>();

            _manager.LevelSpawnPosition = this.transform.position;
        }
    }
Esempio n. 4
0
 private void Start()
 {
     rend         = gameObject.GetComponent <SpriteRenderer>();
     cpMS         = GameObject.FindWithTag("CheckpointManager").GetComponent <CheckpointManagerScript>();
     lockedSprite = rend.sprite;
 }
Esempio n. 5
0
    private void Start()
    {
        cms = GameObject.FindWithTag("CheckpointManager").GetComponent <CheckpointManagerScript>();

        transform.position = cms.lastCheckPos;
    }