public bool Equals(DestinyProfileProgressionComponent input) { if (input == null) { return(false); } return (( Checklists == input.Checklists || (Checklists != null && Checklists.SequenceEqual(input.Checklists)) ) && ( SeasonalArtifact == input.SeasonalArtifact || (SeasonalArtifact != null && SeasonalArtifact.Equals(input.SeasonalArtifact)) )); }
public bool Equals(DestinyCharacterProgressionComponent input) { if (input == null) { return(false); } return (( Progressions == input.Progressions || (Progressions != null && Progressions.SequenceEqual(input.Progressions)) ) && ( Factions == input.Factions || (Factions != null && Factions.SequenceEqual(input.Factions)) ) && ( Milestones == input.Milestones || (Milestones != null && Milestones.SequenceEqual(input.Milestones)) ) && ( Quests == input.Quests || (Quests != null && Quests.SequenceEqual(input.Quests)) ) && ( UninstancedItemObjectives == input.UninstancedItemObjectives || (UninstancedItemObjectives != null && UninstancedItemObjectives.SequenceEqual(input.UninstancedItemObjectives)) ) && ( UninstancedItemPerks == input.UninstancedItemPerks || (UninstancedItemPerks != null && UninstancedItemPerks.SequenceEqual(input.UninstancedItemPerks)) ) && ( Checklists == input.Checklists || (Checklists != null && Checklists.SequenceEqual(input.Checklists)) ) && ( SeasonalArtifact == input.SeasonalArtifact || (SeasonalArtifact != null && SeasonalArtifact.Equals(input.SeasonalArtifact)) )); }