private void OnEnable() { if (graveyard == null) { graveyard = FindObjectOfType <CheckersGraveyard>(); } gameObject.GetComponentInChildren <TextMeshProUGUI>().text = graveyard.Winners + " wins!"; }
private void Start() { rend = GetComponent <Renderer>(); graveYard = FindObjectOfType <CheckersGraveyard>(); }