Esempio n. 1
0
 /// <summary>
 /// 拆分并随机获取一个数值
 /// </summary>
 /// <param name="data"></param>
 /// <param name="substring"></param>
 /// <returns></returns>
 public static long SplitAndRandomForLong(string data, char substring)
 {
     long[] arrayData = SplitBySubstringForArrayLong(data, substring);
     if (CheckUtil.ArrayIsNull(arrayData))
     {
         return(0);
     }
     return(RandomUtil.GetRandomDataByArray(arrayData));
 }
Esempio n. 2
0
 /// <summary>
 /// 设置床的范围
 /// </summary>
 /// <param name="isShow"></param>
 protected void SetBedRangeStatus(bool isShow)
 {
     //打开所有床位的范围显示
     BuildBedCpt[] listBed = InnBuildHandler.Instance.builderForFurniture.GetAllBed();
     if (!CheckUtil.ArrayIsNull(listBed))
     {
         for (int i = 0; i < listBed.Length; i++)
         {
             BuildBedCpt buildBed = listBed[i];
             buildBed.ShowRange(isShow);
         }
     }
 }
Esempio n. 3
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    public void SetIcon(long achId, long[] preIds, string iconKey, string preData)
    {
        GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData();
        bool         isAllPre = PreTypeEnumTools.CheckIsAllPre(gameData, gameData.userCharacter, preData, out string reason);

        if (ivIcon == null || ivBackground == null)
        {
            return;
        }
        //检测是否拥有该成就
        bool hasAch = gameData.GetAchievementData().CheckHasAchievement(achId);

        if (hasAch)
        {
            SetAchStatus(AchievementStatusEnum.Completed);
            return;
        }
        //检测前置成就
        if (CheckUtil.ArrayIsNull(preIds))
        {
            //检测是否符合条件
            if (isAllPre)
            {
                SetAchStatus(AchievementStatusEnum.ToBeConfirmed);
            }
            else
            {
                SetAchStatus(AchievementStatusEnum.Processing);
            }
        }
        else
        {
            bool hasPre = gameData.GetAchievementData().CheckHasAchievement(preIds);
            if (hasPre)
            {
                //检测是否符合条件
                if (isAllPre)
                {
                    SetAchStatus(AchievementStatusEnum.ToBeConfirmed);
                }
                else
                {
                    SetAchStatus(AchievementStatusEnum.Processing);
                }
            }
            else
            {
                SetAchStatus(AchievementStatusEnum.UnKnown);
            }
        }
    }
Esempio n. 4
0
    /// <summary>
    /// 开始射击目标
    /// </summary>
    /// <returns></returns>
    public IEnumerator StartLaunch()
    {
        while (true)
        {
            //获取所有发射器
            List <MiniGameBarrageEjectorCpt> listEjector = miniGameBuilder.GetEjector();
            if (!CheckUtil.ListIsNull(listEjector))
            {
                foreach (MiniGameBarrageEjectorCpt itemEjector in listEjector)
                {
                    //获取所有的目标
                    List <NpcAIMiniGameBarrageCpt> listPlayer = miniGameBuilder.GetPlayerList();
                    //随机获取一个NPC
                    NpcAIMiniGameBarrageCpt npcCpt = RandomUtil.GetRandomDataByList(listPlayer);
                    Vector3 launchTarget           = Vector3.zero;
                    if (npcCpt != null)
                    {
                        launchTarget = npcCpt.transform.position;
                    }
                    //获取发射类型
                    if (CheckUtil.ArrayIsNull(miniGameData.launchTypes))
                    {
                        miniGameData.launchTypes = new MiniGameBarrageEjectorCpt.LaunchTypeEnum[]
                        {
                            MiniGameBarrageEjectorCpt.LaunchTypeEnum.Single
                        };
                    }
                    MiniGameBarrageEjectorCpt.LaunchTypeEnum launchType = RandomUtil.GetRandomDataByArray(miniGameData.launchTypes);

                    itemEjector.StartLaunch(launchType, miniGameData.bulletType, launchTarget, miniGameData.launchSpeed);
                }
            }
            //发射间隔时间
            float launchIntervalTime = miniGameData.launchInterval;
            if (launchIntervalTime < 0.1f)
            {
                launchIntervalTime = 0.1f;
            }
            yield return(new WaitForSeconds(launchIntervalTime));
        }
    }
Esempio n. 5
0
 /// <summary>
 /// string 拆分成指定枚举
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="data"></param>
 /// <param name="substring"></param>
 /// <returns></returns>
 public static T[] SplitBySubstringForArrayEnum <T>(string data, char substring)
 {
     if (CheckUtil.StringIsNull(data))
     {
         return(new T[0]);
     }
     string[] splitData = data.Split(new char[] { substring }, StringSplitOptions.RemoveEmptyEntries);
     if (CheckUtil.ArrayIsNull(splitData))
     {
         return(new T[0]);
     }
     T[] listData = new T[splitData.Length];
     for (int i = 0; i < splitData.Length; i++)
     {
         if (CheckUtil.StringIsNull(splitData[i]))
         {
         }
         else
         {
             listData[i] = EnumUtil.GetEnum <T>(splitData[i]);
         }
     }
     return(listData);
 }