void Start() { smallBroMovement = GetComponentInParent <SmallBroMovement>(); checkGrounded = GetComponentInParent <CheckIfGrounded>(); }
void Start() { smallBroMovement = GetComponentInParent<SmallBroMovement>(); checkGrounded = GetComponentInParent<CheckIfGrounded>(); }
void Start() { movement = GetComponentInParent<PlayerMovement>(); checkGrounded = transform.root.GetComponentInChildren<CheckIfGrounded>(); animator = transform.root.GetComponentInChildren<Animator>(); fireAttackSound = GetComponent<AudioSource> (); }