// Update is called once per frame void Update() { Timer += Time.deltaTime; CheckForDeath wave = gameObject.GetComponent <CheckForDeath>(); if (nextWave >= Waves.Length - 1 && CheckForDeath.previousWaveDead == true) { LevelManager level = GameObject.Find("LevelManager").GetComponent <LevelManager>(); PlayerData.InStage = false; level.LoadNextLevel(); } if (Timer > respawnTime[nextWave] && CheckForDeath.previousWaveDead == true) // OK M8 SO I WANT U TO HAVE IT SO IF THEYRE DEAD INSTANTLY RESPAWN NEXT ONE OR HAVE A COMPLETED WAVE 1 SCREEN (USE A PUBLIC VOID OR SOMETHNG OK) { Respawn(Waves[nextWave]); } }
void Awake() { access = (access == null) ? this : access; }