Esempio n. 1
0
 private void Start()
 {
     cc = GetComponent <CheckControllers>();
     if (cc.GetControllerOneState())
     {
         es.SetSelectedGameObject(menuButtons[0]);
     }
 }
Esempio n. 2
0
    void Start()
    {
        //Set "Quit" popup inactive
        popup.gameObject.SetActive(false);

        //Detect controller connection & if connected, set selected button
        checkControllers = GetComponent <CheckControllers>();
        if (checkControllers.GetControllerOneState())
        {
            es.SetSelectedGameObject(menuButtons[0].gameObject);
        }
    }
Esempio n. 3
0
    void Start()
    {
        rb               = GetComponent <Rigidbody>();
        animator         = GetComponent <Animator>();
        checkControllers = gameManager.GetComponent <CheckControllers>();
        col              = GetComponent <CapsuleCollider>();
        stun             = GetComponentInChildren <ParticleSystemRenderer>();

        speed = moveSpeed;
        jumpH = jumpHeight;

        move = true;
    }
Esempio n. 4
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    void Start()
    {
        pause            = gameManager.GetComponent <PauseMenu>();
        checkControllers = gameManager.GetComponent <CheckControllers>();
        //audioSource = GetComponent<AudioSource>();
        p2Controller = checkControllers.GetControllerTwoState();


        //Screen size
        CanvasScaler scaler = controllerCursor.GetComponentInParent <CanvasScaler>();
        float        expectedAspectRatio = scaler.referenceResolution.x / scaler.referenceResolution.y;
        float        aspectRatio         = (float)Screen.width / (float)Screen.height;

        screenWidth  = (aspectRatio / expectedAspectRatio) * (scaler.referenceResolution.x / 2);
        screenHeight = scaler.referenceResolution.y / 2;
    }
Esempio n. 5
0
    void Start()
    {
        //Get references
        pause       = gameManager.GetComponent <PauseMenu>();
        cs          = GetComponent <CastSpell>();
        audioSource = GetComponent <AudioSource>();

        //Queue Initialization
        queue      = new List <GameObject>();
        cursorMove = GetComponent <MoveControllerCursor>();
        active     = true;
        CreateTrapQueue();
        trapQueue.transform.SetAsLastSibling();

        //Handle cursor or set buttons if controller connected
        checkControllers = gameManager.GetComponent <CheckControllers>();
        p2Controller     = checkControllers.GetControllerTwoState();
        placeEnabled     = true;

        if (p2Controller)
        {
            eventSystem.SetSelectedGameObject(queue[0].gameObject);
        }
    }