void Start() { checkMachine = accessMachine.GetComponent <CheckAtMachine>(); playerPlays = false; playerExits = false; }
// Use this for initialization void Start() { checkAtMachine = arcadeMachineTrigger.GetComponent <CheckAtMachine>(); fadeTime = 10; textToDisplay = "Arcade Machine \n Coins to Insert: 3 \n Press B to Begin"; }
// Use this for initialization void Start() { checkMachine = accessMachine.GetComponent <CheckAtMachine>(); }