// Use this for initialization void Start() { GameInfo = GameObject.Find("GameInfo"); if (GameInfo == null) { GameInfo = new GameObject("GameInfo"); GameInfo.AddComponent <GameInfo>(); Invoke("Start", 0.1f); return; } Cheat_UI.GetComponent <Toggle> ().isOn = GameInfo.GetComponent <GameInfo> ().Cheat; int StageNum = GameInfo.GetComponent <GameInfo> ().StageNum; for (int i = 0; i < StageNum; i++) { Stage [i].GetComponent <Stage> ().StageLevel = i + 1; Stage [i].GetComponent <Stage> ().Init(); } StageParent.SetActive(true); ViewCard.SetActive(true); ChooseSkill.SetActive(true); Cheat_UI.SetActive(true); ReadyToPlay.transform.parent.gameObject.SetActive(false); Close.SetActive(false); ReadyToUpGrade.SetActive(false); }
public void OnClickCheat() { GameInfo.GetComponent <GameInfo> ().Cheat = Cheat_UI.GetComponent <Toggle> ().isOn; }