// Use this for initialization void Start() { startTime = DateTime.Now; endTime = DateTime.Now; //Application.LoadLevel("MainMenu"); StartCoroutine(APIManager.PostHandyMDOpened()); StartCoroutine(APIManager.LoadAndSend()); Screen.sleepTimeout = SleepTimeout.NeverSleep; AudioListener.volume = PlayerPrefs.GetFloat("Audio Volume", 1.0f); GroupManager.main.group["Intro"].Add(this, new GroupDelegator(null, LevelIntro, null)); GroupManager.main.group["Running"].Add(this); GroupManager.main.group["Level Start"].Add(this, new GroupDelegator(null, LevelStart, null)); GroupManager.main.group["Level Over"].Add(this, new GroupDelegator(null, LevelOver, null)); GroupManager.main.group["Level Select"].Add(this, new GroupDelegator(null, delegate() { success = true; }, null)); dialogueOff = false; #if UNITY_EDITOR CheatManager.Initialize(); #endif }
void RefreshCheats(object[] args) { foreach (CheatRow row in cheatGroup.GetComponentsInChildren <CheatRow>()) { row.Setup(row.Key, CheatManager.GetCheatList()[row.Key]); } }
public void Ini(CheatManager cheatManager) { this.cheatManager = cheatManager; inputField.onEndEdit.AddListener(EndEdit); EventSystem.current.SetSelectedGameObject(inputField.gameObject); timeScale = TimeManager.GetInstance().TimeScale; TimeManager.GetInstance().TimeScale = 0; TimeManager.GetInstance().pause = 0; }
public void Start() { CheatManager.OnCheatsDisabled(); IsLoading = true; SceneManager.Instance.DetachCurrentScene(); SceneManager.Instance.GetTree().Paused = true; Invoke.Instance.Perform(Step); }
private void OnCheatsToggled(bool pressed) { Settings.Instance.CheatsEnabled.Value = pressed; if (!pressed) { CheatManager.OnCheatsDisabled(); } UpdateResetSaveButtonState(); }
void CreateCheatMenu() { foreach (KeyValuePair <string, object> row in CheatManager.GetCheatList()) { GameObject cheatRow = Instantiate(sampleRow); cheatRow.GetComponent <CheatRow>().Setup(row.Key, row.Value); cheatRow.transform.parent = cheatGroup.transform; cheatRow.transform.localScale = sampleRow.transform.localScale; cheatRow.SetActive(true); } Destroy(sampleRow); }
public Trainer() { mainWindow = this; InitializeComponent(); MommyMem mem = new MommyMem(); CheatManager manager = new CheatManager(); int x = 13; int y = 13; foreach (Cheat cheat in manager.cheats) { cheat.addToggleToWindow(x, y); y += 23; Console.WriteLine("Added {0} to the UI!", cheat.name); } }
private void Awake() { #if UNITY_EDITOR Destroy(gameObject); if (Instance == null) { Instance = this; } if (Instance != this) { Destroy(gameObject); } Debug.LogError("Quitar los cheats para la build final"); #endif }
private void Awake() { if (!useCheat) { Destroy(gameObject); return; } // if the singleton hasn't been initialized yet if (instance != null && instance != this) { //Destroy(this.gameObject); return; } instance = this; DontDestroyOnLoad(this.gameObject); GameManager.GetGameManager.OnReturnMenu += Destroy; }
void Start() { borders = Camera.main.ViewportToWorldPoint(new Vector3(0, 0)); cheat = GetComponent <CheatManager>(); GameManager.Instance.Player = this; foreach (var i in bulletStartPos) { i.SetActive(true); } bulletStartPosParsed = new Transform[bulletStartPos.Length][]; for (byte i = 0; i < bulletStartPosParsed.Length; ++i) { bulletStartPosParsed[i] = bulletStartPos[i].GetComponentsInChildren <Transform>().Skip(1).ToArray(); } }
public void LoadLevelFromMenu() { var attempt = LoadLevelInput.text.ToLower(); // cheat code first so it can also be a level - for one off level cheats etc CheatManager.TryCheat(attempt); if (attempt == "dev") { Dev(); return; } else if (!Levels.Classic.ContainsKey(attempt.ToLower())) { LoadLevelInput.text = "No such level..."; return; } LoadLevelWithNoR(attempt, true); }
// Start is called before the first frame update void Awake() { #if CONSOLE_DEBUG if (s_instance == null) { s_instance = this; DontDestroyOnLoad(gameObject); m_container?.SetActive(m_consoleEnabled); m_cursor = Instantiate(m_inputText, m_container?.transform); m_outputText.text = string.Empty; m_inputText.text = string.Empty; CheatManager.GetAllMethodNames(); // used only to init cheat manager, but used later to autocomplete } else { Destroy(gameObject); } #else Destroy(gameObject); #endif }
private void ExecuteCommand() { if (string.IsNullOrWhiteSpace(m_inputCommand)) { return; } Log(m_prefix + m_inputCommand); m_currentHistoryIndex = -1; m_commandHistory.Add(m_inputCommand); if (!CheatManager.Execute(m_inputCommand)) { LogError(CheatManager.ErrorMessage); } m_inputCommand = string.Empty; while (m_commandHistory.Count > MAX_COMMAND_HISTORY) { m_commandHistory.RemoveAt(0); } }
/********* ** Public methods *********/ /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Provides simplified APIs for writing mods.</param> public override void Entry(IModHelper helper) { // load config this.Config = helper.ReadConfig <ModConfig>(); this.Monitor.Log($"Started with menu key {this.Config.OpenMenuKey}."); // load warps try { this.Warps = helper.Data.ReadJsonFile <ModData>("assets/warps.json"); if (this.Warps == null) { this.Monitor.Log("Some of the mod files are missing (assets/warps.json); try reinstalling this mod.", LogLevel.Error); return; } } catch (Exception ex) { this.Monitor.Log($"Some of the mod files are broken or corrupted (assets/warps.json); try reinstalling this mod.\n{ex}", LogLevel.Error); } // load cheats this.ResetLocationCache(); this.Cheats = new CheatManager(this.Config, this.Helper.Reflection, this.Helper.Translation, () => this.Locations.Value, this.Warps); // hook events helper.Events.Display.Rendered += this.OnRendered; helper.Events.Display.MenuChanged += this.OnMenuChanged; helper.Events.GameLoop.ReturnedToTitle += this.OnReturnedToTitle; helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded; helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked; helper.Events.Input.ButtonPressed += this.OnButtonPressed; helper.Events.Input.ButtonReleased += this.OnButtonReleased; helper.Events.World.LocationListChanged += this.OnLocationListChanged; }
// Start is called before the first frame update void Start() { switch (Application.platform) { case RuntimePlatform.OSXEditor: case RuntimePlatform.OSXPlayer: shoot = (tag == "Player1_obj" ? "shoot-1-mac" : "shoot-2-mac"); break; case RuntimePlatform.WindowsEditor: case RuntimePlatform.WindowsPlayer: shoot = (tag == "Player1_obj" ? "shoot-1-pc" : "shoot-2-pc"); break; default: Debug.LogError("Mappings not setup for operating systems other than Windows or Mac OS"); break; } reloadTimer = 0f; bullets = new List <Bullet>(); // Start counter at 0, used in RecycleBullets() objectPoolCounter = 0; // Sets initial state for shooting SM state = SHOOT_States.WAIT; tc = GetComponent <TankController>(); shootSound = GetComponent <AudioSource>(); GameObject manager = GameObject.Find("GameManager"); cheater = (manager == null ? null : manager.GetComponent <CheatManager>()); Assert.IsTrue(cheater != null, "CheatManager couldn't be found from ShootController.\n" + "Does your scene have an object called \"GameManager\"\n" + "and does that object have a CheatManager component?"); }
void Awake() { if (instance != null && instance != this) { Destroy(gameObject); return; } else { instance = this; } DontDestroyOnLoad(gameObject); }
private void OnSpawnEnemyClicked() { CheatManager.SpawnEnemy(); }
private void OnEnteringGame() { CheatManager.OnCheatsDisabled(); }
public static void Initialize() { Instance = new CheatManager(); }
void Awake() { m_instance = this; InvokeRepeating("HeartFPS", UnityEngine.Random.Range(0, HeartRate), HeartRate); //InvokeRepeating("CheckNetWork", 1, 1); }
public Core() { cheatManager = CheatManager.getInstance(); renderer = new DefaultRenderer(); }
private void OnPlayerDivideClicked() { CheatManager.PlayerDuplication(); }
private void OnEnteringGame() { CheatManager.OnCheatsDisabled(); SaveHelper.ClearLastSaveTime(); }