private void OnChatroomAcceptance(ChatroomAcceptanceMessage payload)
 {
     if (payload.Accepted == 1)
     {
         _informationHolding.ActiveUsers = payload.ActiveUsers;
         _informationHolding.Username    = Username;
         _mainDispatcher.Invoke(() => { _regionManager.RequestNavigate("MainRegion", "ChatRoom"); });
     }
     else
     {
         ErrorMessage = payload.ReasonForDecline;
     }
 }
Esempio n. 2
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        private void TakeAction(ChatroomAcceptanceMessage message)
        {
            // Set heartbeat going

            _eventAggregator.GetEvent <ChatroomAcceptanceEvent>().Publish(message);

            if (message.Accepted == 1)
            {
                lock (_heartbeatLock)
                {
                    _alive = true;
                }
                Task.Run(() => Heartbeater());
            }
        }
Esempio n. 3
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        public void HandleMessage(byte[] message, Socket socket)
        {
            IMessage decodedMessage;

            switch ((MessageIds)message[0])
            {
            case MessageIds.ChatroomAcceptance:
                decodedMessage = new ChatroomAcceptanceMessage();
                decodedMessage.Unpack(message);
                TakeAction((ChatroomAcceptanceMessage)decodedMessage);
                break;

            case MessageIds.RegularUpdate:
                decodedMessage = new RegularUpdateMessage();
                decodedMessage.Unpack(message);
                TakeAction((RegularUpdateMessage)decodedMessage);
                break;

            default:
                break;
            }
        }
        private void TakeAction(JoinChatroomMessage message, Socket socket, NetworkStream stream)
        {
            var newUser = new User()
            {
                Socket           = socket,
                Stream           = stream,
                Username         = message.Username,
                MissedHeartbeats = 0
            };


            // Send accept/decline message
            var msg = new ChatroomAcceptanceMessage()
            {
                Accepted = 1, MotD = "MotD", WelcomeMessage = "Welcome to the server!"
            };

            lock (_userTracker.TrackerLock)
            {
                if (_userTracker.Users.Any(r => r.Value.Username == message.Username))
                {
                    msg.Accepted         = 0;
                    msg.ReasonForDecline = "Already a user with that username.";
                }
                else
                {
                    _userTracker.Users.Add(socket, newUser);
                }

                msg.ActiveUsers = _userTracker.Users.Select(r => r.Value.Username).ToList();
            }



            var buffer = msg.Pack();

            stream.Write(buffer, 0, buffer.Length);
        }