public void OnChatMessage(NetworkMessage netMsg) { MessageInfo info = netMsg.ReadMessage <MessageInfo>(); if (isServer && !info.PassForServer) { info.PassForServer = true; //Send to all clients NetworkServer.SendToAll(MyMsgType.ChatMsg, info); } else if (client.isConnected) { string text = GetMessageFormat(info.text, info.sender); chatUI.AddNewLine(text); } }