public void ClearPoolObjects() { EffectManager.ClearPoolObjects(); CoopNetworkManager.ClearPoolObjects(); ChatNetworkManager.ClearPoolObjects(); TargetMarkerManager.ClearPoolObjects(); EnemyLoader.ClearPoolObjects(); InstantiateManager.ClearPoolObjects(); ResourceObject.ClearPoolObjects(); PackageObject.ClearPoolObjects(); DelayUnloadAssetBundle.ClearPoolObjects(); }
private void Awake() { Instance = this; Init(); }