Esempio n. 1
0
        private static void SendChatMessage(CommandEventArgs e)
        {
            var msg = "[" + e.Mobile.Name + "]: " + e.ArgString;
            var hue = Hue;

            if (e.Mobile.AccessLevel > AccessLevel.Player)
            {
                hue = GMHue;
            }
            if (!(e.Mobile as MythikPlayerMobile).ChatEnabled)
            {
                e.Mobile.SendAsciiMessage("Enable Chat with .chaton");
                return;
            }
            Packet          p    = new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", msg);
            List <NetState> list = NetState.Instances;

            p.Acquire();

            for (int i = 0; i < list.Count; ++i)
            {
                if (list[i].Mobile != null && ((MythikPlayerMobile)list[i].Mobile).ChatEnabled)
                {
                    list[i].Send(p);
                }
            }
            p.Release();
            NetState.FlushAll();
            ChatMessageSent?.Invoke(msg, new EventArgs());
        }
Esempio n. 2
0
 internal void OnChatMessageSent(ChatMessage message)
 => ChatMessageSent?.Invoke(this, new ChatMessageEventArgs(message));