Esempio n. 1
0
    public void AddChat(ChatMessage ChatMessageText)
    {
        string     ChatText = ChatMessageText.ExportText();
        GameObject chatItem = Instantiate(ChatItemPrefab);

        chatItem.GetComponent <ChatItem>().SetChatText(ChatText);
        chatItem.transform.SetParent(Content, false);
        ChatItems.Add(chatItem);
    }
    public void ChatMessageSendPublic(string chatMessageString)
    {
        string      uniqueID = mDatabaseRef.Child("PublicChat").Push().Key;
        ChatMessage msg      = new ChatMessage(currentUser.userNickName, "PublicChat", chatMessageString);

        mDatabaseRef.Child("PublicChat").Child(uniqueID).SetRawJsonValueAsync(JsonUtility.ToJson(msg));

        Debug.Log("uniqueID" + uniqueID);
        Debug.Log("message send" + msg.ExportText());
    }
    public bool NewItemAdded = false;// trigger flag
    void HandleChildAdded(object sender, ChildChangedEventArgs args)
    {
        if (args.DatabaseError != null)
        {
            Debug.LogError(args.DatabaseError.Message);
            return;
        }
        var         values = JsonConvert.DeserializeObject <Dictionary <string, string> >(args.Snapshot.GetRawJsonValue());
        ChatMessage msg    = new ChatMessage(values["senderID"], values["receiverID"], values["messageText"]);

        MessageList.Add(msg);
        Debug.Log("new " + msg.ExportText());
        NewItemAdded = true;
    }