private void DisconnectUpdateUI() { Invoke((MethodInvoker)(() => { Connect.Enabled = true; MessagePanel.Enabled = false; Disconnect.Enabled = false; ChatHistory.Clear(); Connect.Focus(); MessageTextBox.Clear(); })); }
public void SyncChatHistory(object Internal) { while (true) { Thread.Sleep((int)Internal); //Console.WriteLine("sleep 1 s"); if (ChatHistory.Count > 0) { Console.WriteLine("clean chat log"); ConnectDB connect = new ConnectDB(); connect.DBSyncChat(ChatHistory); ChatHistory.Clear(); } } }
//Process any server event override protected async Task ProcessEvent(GameEvent E) { if (E.Type == GameEvent.EventType.Connect) { // special case for IW5 when connect is from the log if (E.Extra != null) { var logClient = (Player)E.Extra; var client = (await this.GetStatusAsync()) .Single(c => c.ClientNumber == logClient.ClientNumber && c.Name == logClient.Name); client.NetworkId = logClient.NetworkId; await AddPlayer(client); // hack: to prevent plugins from registering it as a real connect E.Type = GameEvent.EventType.Unknown; } else { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "CONNECTED", Time = DateTime.UtcNow }); if (E.Origin.Level > Player.Permission.Moderator) { await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count)); } } } else if (E.Type == GameEvent.EventType.Disconnect) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "DISCONNECTED", Time = DateTime.UtcNow }); } else if (E.Type == GameEvent.EventType.Script) { await ExecuteEvent(new GameEvent(GameEvent.EventType.Kill, E.Data, E.Origin, E.Target, this)); } if (E.Type == GameEvent.EventType.Say && E.Data.Length >= 2) { if (E.Data.Substring(0, 1) == "!" || E.Data.Substring(0, 1) == "@" || E.Origin.Level == Player.Permission.Console) { Command C = null; try { C = await ValidateCommand(E); } catch (CommandException e) { Logger.WriteInfo(e.Message); } if (C != null) { if (C.RequiresTarget && E.Target == null) { Logger.WriteWarning("Requested event (command) requiring target does not have a target!"); } try { if (!E.Remote && E.Origin.Level != Player.Permission.Console) { await ExecuteEvent(new GameEvent() { Type = GameEvent.EventType.Command, Data = string.Empty, Origin = E.Origin, Target = E.Target, Owner = this, Extra = C, Remote = E.Remote }); } await C.ExecuteAsync(E); } catch (AuthorizationException e) { await E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}"); } catch (Exception Except) { Logger.WriteError(String.Format("A command request \"{0}\" generated an error.", C.Name)); Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message)); Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace)); await E.Origin.Tell("^1An internal error occured while processing your command^7"); #if DEBUG await E.Origin.Tell(Except.Message); #endif } } } else // Not a command { E.Data = E.Data.StripColors(); ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = E.Data, Time = DateTime.UtcNow }); } } if (E.Type == GameEvent.EventType.MapChange) { Logger.WriteInfo($"New map loaded - {ClientNum} active players"); var dict = (Dictionary <string, string>)E.Extra; Gametype = dict["g_gametype"].StripColors(); Hostname = dict["sv_hostname"].StripColors(); string mapname = dict["mapname"].StripColors(); CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } if (E.Type == GameEvent.EventType.MapEnd) { Logger.WriteInfo("Game ending..."); } //todo: move while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2)) { ChatHistory.RemoveAt(0); } // the last client hasn't fully disconnected yet // so there will still be at least 1 client left if (ClientNum < 2) { ChatHistory.Clear(); } }
/// <summary> /// Perform the server specific tasks when an event occurs /// </summary> /// <param name="E"></param> /// <returns></returns> override protected async Task <bool> ProcessEvent(GameEvent E) { if (E.Type == GameEvent.EventType.ConnectionLost) { var exception = E.Extra as Exception; Logger.WriteError(exception.Message); if (exception.Data["internal_exception"] != null) { Logger.WriteDebug($"Internal Exception: {exception.Data["internal_exception"]}"); } Logger.WriteInfo("Connection lost to server, so we are throttling the poll rate"); Throttled = true; } if (E.Type == GameEvent.EventType.ConnectionRestored) { if (Throttled) { Logger.WriteVerbose(loc["MANAGER_CONNECTION_REST"].FormatExt($"[{IP}:{Port}]")); } Logger.WriteInfo("Connection restored to server, so we are no longer throttling the poll rate"); Throttled = false; } if (E.Type == GameEvent.EventType.ChangePermission) { var newPermission = (Permission)E.Extra; if (newPermission < Permission.Moderator) { // remove banned or demoted privileged user Manager.GetPrivilegedClients().Remove(E.Target.ClientId); } else { if (Manager.GetPrivilegedClients().ContainsKey(E.Target.ClientId)) { Manager.GetPrivilegedClients()[E.Target.ClientId] = E.Target; } else { Manager.GetPrivilegedClients().Add(E.Target.ClientId, E.Target); } } Logger.WriteInfo($"{E.Origin} is setting {E.Target} to permission level {newPermission}"); await Manager.GetClientService().UpdateLevel(newPermission, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.PreConnect) { // we don't want to track bots in the database at all if ignore bots is requested if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots) { return(false); } var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin)); // they're already connected if (existingClient != null) { Logger.WriteWarning($"detected preconnect for {E.Origin}, but they are already connected"); return(false); } CONNECT: if (Clients[E.Origin.ClientNumber] == null) { #if DEBUG == true Logger.WriteDebug($"Begin PreConnect for {E.Origin}"); #endif // we can go ahead and put them in so that they don't get re added Clients[E.Origin.ClientNumber] = E.Origin; await OnClientConnected(E.Origin); ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "CONNECTED", Time = DateTime.UtcNow }); if (E.Origin.Level > EFClient.Permission.Moderator) { E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count)); } } // for some reason there's still a client in the spot else { Logger.WriteWarning($"{E.Origin} is connecteding but {Clients[E.Origin.ClientNumber]} is currently in that client slot"); await OnClientDisconnected(Clients[E.Origin.ClientNumber]); goto CONNECT; } } else if (E.Type == GameEvent.EventType.Flag) { // todo: maybe move this to a seperate function Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Flag, Expires = DateTime.UtcNow, Offender = E.Target, Offense = E.Data, Punisher = E.Origin, When = DateTime.UtcNow, Link = E.Target.AliasLink }; var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty); E.Target.SetLevel(Permission.Flagged, E.Origin); } else if (E.Type == GameEvent.EventType.Unflag) { var unflagPenalty = new Penalty() { Type = Penalty.PenaltyType.Unflag, Expires = DateTime.UtcNow, Offender = E.Target, Offense = E.Data, Punisher = E.Origin, When = DateTime.UtcNow, Link = E.Target.AliasLink }; await Manager.GetPenaltyService().Create(unflagPenalty); E.Target.SetLevel(Permission.User, E.Origin); } else if (E.Type == GameEvent.EventType.Report) { Reports.Add(new Report() { Origin = E.Origin, Target = E.Target, Reason = E.Data }); } else if (E.Type == GameEvent.EventType.TempBan) { await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin);; } else if (E.Type == GameEvent.EventType.Ban) { bool isEvade = E.Extra != null ? (bool)E.Extra : false; await Ban(E.Data, E.Target, E.Origin, isEvade); } else if (E.Type == GameEvent.EventType.Unban) { await Unban(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Kick) { await Kick(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Warn) { await Warn(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Disconnect) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "DISCONNECTED", Time = DateTime.UtcNow }); await new MetaService().AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin); await new MetaService().AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin); } else if (E.Type == GameEvent.EventType.PreDisconnect) { // predisconnect comes from minimal rcon polled players and minimal log players // so we need to disconnect the "full" version of the client var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin)); if (client != null) { #if DEBUG == true Logger.WriteDebug($"Begin PreDisconnect for {client}"); #endif await OnClientDisconnected(client); #if DEBUG == true Logger.WriteDebug($"End PreDisconnect for {client}"); #endif } else if (client?.State != ClientState.Disconnecting) { Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list"); Logger.WriteDebug($"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}"); return(false); } } else if (E.Type == GameEvent.EventType.Update) { #if DEBUG == true Logger.WriteDebug($"Begin Update for {E.Origin}"); #endif await OnClientUpdate(E.Origin); } if (E.Type == GameEvent.EventType.Say) { E.Data = E.Data.StripColors(); if (E.Data?.Length > 0) { string message = E.Data; if (E.Data.IsQuickMessage()) { try { message = Manager.GetApplicationSettings().Configuration() .QuickMessages .First(_qm => _qm.Game == GameName) .Messages[E.Data.Substring(1)]; } catch { } } ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = message, Time = DateTime.UtcNow }); } } if (E.Type == GameEvent.EventType.MapChange) { Logger.WriteInfo($"New map loaded - {ClientNum} active players"); // iw4 doesn't log the game info if (E.Extra == null) { var dict = await this.GetInfoAsync(); if (dict == null) { Logger.WriteWarning("Map change event response doesn't have any data"); } else { Gametype = dict["gametype"].StripColors(); Hostname = dict["hostname"]?.StripColors(); string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name; CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } else { var dict = (Dictionary <string, string>)E.Extra; Gametype = dict["g_gametype"].StripColors(); Hostname = dict["sv_hostname"].StripColors(); MaxClients = int.Parse(dict["sv_maxclients"]); string mapname = dict["mapname"].StripColors(); CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } if (E.Type == GameEvent.EventType.MapEnd) { Logger.WriteInfo("Game ending..."); SessionStart = DateTime.UtcNow; } if (E.Type == GameEvent.EventType.Tell) { await Tell(E.Message, E.Target); } if (E.Type == GameEvent.EventType.Broadcast) { #if DEBUG == false // this is a little ugly but I don't want to change the abstract class if (E.Data != null) { await E.Owner.ExecuteCommandAsync(E.Data); } #endif } lock (ChatHistory) { while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0)) { ChatHistory.RemoveAt(0); } } // the last client hasn't fully disconnected yet // so there will still be at least 1 client left if (ClientNum < 2) { ChatHistory.Clear(); } return(true); }