Esempio n. 1
0
    //初始化显示地图ui
    void InstMapUI()
    {
        playerInfo = PlayerInfo.GetPlayerInfo();

        mineText.text  = playerInfo.MineCount.ToString();
        moneyText.text = playerInfo.Money.ToString();

        bool ishit = false;

        ishit = eventmanager.CheckUnCompleteEvent() || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.InMap, false) || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Mines, false) || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Golds, false) || ishit;
        if (ishit)
        {
            eventmanager.StartStory();
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        _bagUI = Resources.Load <GameObject>("Prefab/BagUI");
        Money  = transform.Find("/ToolsKit/Canvas/PlayerInfo/glodBoard/Text").GetComponent <Text>();
        Mine   = transform.Find("/ToolsKit/Canvas/PlayerInfo/mineBoard/Text").GetComponent <Text>();

        //获取事件控制器
        eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>();
        questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>();

        UpdateShopGoodsData();
        InitShopGoods();
        UpdateShopMoney();

        EventTriggerListener.Get(GameObject.Find("Canvas/Button (2)")).onClick = OpenSpecialItemBag;
        EventTriggerListener.Get(GameObject.Find("Canvas/Button (3)")).onClick = OpenSpecialItemBagAll;
        EventTriggerListener.Get(GameObject.Find("Canvas/Button (4)")).onClick = PlayerInfo.ClearCompleteEvents;

        //增加进入地图次数
        PlayerInfo.AddSenceInfo(0);

        bool ishit = false;

        ishit = eventmanager.CheckUnCompleteEvent() || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.InShop, false) || ishit;
        ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.SellGoods, false) || ishit;
        if (ishit)
        {
            eventmanager.StartStory();
        }
        else
        {
            eventmanager.PreCheckEventList(0);
            questManager.PreCheckQuest(0);
            questManager.IsArriveWaitingCheckPoint(0);
        }
    }