Esempio n. 1
0
    public virtual void AddEntry(ChatEntry.Model chatEntryModel, bool setScrollPositionToBottom = false)
    {
        var       chatEntryGO = Instantiate(Resources.Load(ENTRY_PATH) as GameObject, chatEntriesContainer);
        ChatEntry chatEntry   = chatEntryGO.GetComponent <ChatEntry>();

        if (enableFadeoutMode && EntryIsVisible(chatEntry))
        {
            chatEntry.SetFadeout(true);
        }
        else
        {
            chatEntry.SetFadeout(false);
        }

        chatEntry.Populate(chatEntryModel);

        if (chatEntryModel.messageType == ChatMessage.Type.PRIVATE)
        {
            chatEntry.OnPress += OnPressPrivateMessage;
        }

        chatEntry.OnTriggerHover += OnMessageTriggerHover;
        chatEntry.OnCancelHover  += OnMessageCancelHover;

        entries.Add(chatEntry);

        SortEntries();

        Utils.ForceUpdateLayout(transform as RectTransform, delayed: false);

        if (setScrollPositionToBottom)
        {
            scrollRect.verticalNormalizedPosition = 0;
        }
    }
Esempio n. 2
0
    public void SetFadeoutMode(bool enabled)
    {
        enableFadeoutMode = enabled;

        for (int i = 0; i < entries.Count; i++)
        {
            ChatEntry entry = entries[i];

            if (enabled)
            {
                entry.SetFadeout(EntryIsVisible(entry));
            }
            else
            {
                entry.SetFadeout(false);
            }
        }
    }
Esempio n. 3
0
    public override void AddEntry(ChatEntry.Model chatEntryModel, bool setScrollPositionToBottom = false)
    {
        AddSeparatorEntryIfNeeded(chatEntryModel);

        var       chatEntryGO = Instantiate(Resources.Load(chatEntryModel.subType == ChatEntry.Model.SubType.PRIVATE_TO ? ENTRY_PATH_SENT : ENTRY_PATH_RECEIVED) as GameObject, chatEntriesContainer);
        ChatEntry chatEntry   = chatEntryGO.GetComponent <ChatEntry>();

        chatEntry.SetFadeout(false);
        chatEntry.Populate(chatEntryModel);

        chatEntry.OnTriggerHover += OnMessageTriggerHover;
        chatEntry.OnCancelHover  += OnMessageCancelHover;

        entries.Add(chatEntry);
        Utils.ForceUpdateLayout(transform as RectTransform, delayed: false);

        if (setScrollPositionToBottom)
        {
            scrollRect.verticalNormalizedPosition = 0;
        }
    }