void HandleChatEnter(IPacketMsg packetMsg) { var chatEnter = new ClientMsg <MsgClientChatEnter>(packetMsg); var callback = new ChatEnterCallback(chatEnter.Body); this.Client.PostCallback(callback); }
void HandleChatEnter(IPacketMsg packetMsg) { var chatEnter = new ClientMsg <MsgClientChatEnter>(packetMsg); byte[] payload = chatEnter.Payload.ToArray(); var callback = new ChatEnterCallback(chatEnter.Body, payload); this.Client.PostCallback(callback); }
void HandleChatEnter(IPacketMsg packetMsg) { var chatEnter = new ClientMsg <MsgClientChatEnter>(packetMsg); #if STATIC_CALLBACKS var callback = new ChatEnterCallback(Client, chatEnter.Body); SteamClient.PostCallback(callback); #else var callback = new ChatEnterCallback(chatEnter.Body); this.Client.PostCallback(callback); #endif }
void HandleChatEnter( IPacketMsg packetMsg ) { var chatEnter = new ClientMsg<MsgClientChatEnter>( packetMsg ); byte[] payload = chatEnter.Payload.ToArray(); var callback = new ChatEnterCallback( chatEnter.Body, payload ); this.Client.PostCallback( callback ); }
void HandleChatEnter( IPacketMsg packetMsg ) { var chatEnter = new ClientMsg<MsgClientChatEnter>( packetMsg ); #if STATIC_CALLBACKS var callback = new ChatEnterCallback( Client, chatEnter.Body ); SteamClient.PostCallback( callback ); #else var callback = new ChatEnterCallback( chatEnter.Body ); this.Client.PostCallback( callback ); #endif }
void HandleChatEnter( IPacketMsg packetMsg ) { var chatEnter = new ClientMsg<MsgClientChatEnter>( packetMsg ); var callback = new ChatEnterCallback( chatEnter.Body ); this.Client.PostCallback( callback ); }