Esempio n. 1
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 public void ShowBattleChatMessagesOnMessageReceived(NodeAddedEvent e, MessageNode battleChatMessageGUI, [JoinByScreen] SingleNode <BattleChatUIComponent> battleChat, [JoinByScreen] ChatContentNode chatContentNode, [JoinAll] Optional <SingleNode <BattleActionsStateComponent> > battleActionsState, [JoinAll] Optional <SingleNode <BattleShaftAimingStateComponent> > battleAimState)
 {
     if ((battleActionsState.IsPresent() || battleAimState.IsPresent()) && !battleChatMessageGUI.chatMessageUI.showed)
     {
         battleChatMessageGUI.chatMessageUI.showed = true;
         chatContentNode.visibilityPrerequisites.AddShowPrerequisite(BATTLE_CHAT_SHOW_MESSAGES_PREREQUISITE, false);
         this.HideMessagesDelayed(chatContentNode);
     }
 }
Esempio n. 2
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 public void ShowBattleChatMessagesOnChatState(NodeAddedEvent e, BattleChatStateNode battleChatStateNode, [JoinByScreen] ChatContentNode chatContentNode)
 {
     chatContentNode.visibilityPrerequisites.AddShowPrerequisite(BATTLE_CHAT_SHOW_MESSAGES_PREREQUISITE, false);
 }
Esempio n. 3
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 public void HideBattleChatMessages(NodeRemoveEvent e, BattleChatStateNode battleChatStateNode, [JoinByScreen] ChatContentNode chatContentNode)
 {
     this.HideMessagesDelayed(chatContentNode);
 }
Esempio n. 4
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        private void HideMessagesDelayed(ChatContentNode chatContentNode)
        {
            ScheduledEvent scheduledEvent = base.NewEvent <StopVisiblePeriodEvent>().Attach(chatContentNode).ScheduleDelayed((float)chatContentNode.visibilityInterval.intervalInSec);

            chatContentNode.Entity.AddComponent(new HideBattleChatMessagesSheduleComponent(scheduledEvent));
        }
Esempio n. 5
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 public void DisableHideMessagesOnMessageReceived(NodeAddedEvent e, MessageNode battleChatMessageGUI, [JoinByScreen] SingleNode <BattleChatUIComponent> battleChat, [JoinByScreen] ChatContentNode chatContentNode, [JoinByScreen] ChatContentWithSheduleNode chatContentWithSheduleNode, [JoinAll] Optional <SingleNode <BattleActionsStateComponent> > battleActionsState, [JoinAll] Optional <SingleNode <BattleShaftAimingStateComponent> > battleAimState)
 {
     if (battleActionsState.IsPresent() || battleAimState.IsPresent())
     {
         this.DisableHideMessagesSchedule(chatContentWithSheduleNode);
     }
 }