Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        float   horizontal = Input.GetAxisRaw("Horizontal");
        float   vertical   = Input.GetAxisRaw("Vertical");
        Vector3 dir        = new Vector3(horizontal, 0f, vertical).normalized;

        if (!manager.inChat)//the player is currently not typing in chat
        {
            //movement
            if (dir.magnitude >= 0.1f)
            {
                float targetAngle = Mathf.Atan2(dir.x, dir.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
                float angle       = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVel, rotSpeed);
                transform.rotation = Quaternion.Euler(0f, angle, 0f);

                Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
                controller.Move(moveDir.normalized * speed * Time.deltaTime);
            }
        }
        else
        {
            if (currentAwnser != "")
            {
                if (!Input.GetMouseButtonDown(0) && !Input.GetMouseButtonDown(1) && Input.anyKeyDown)
                {
                    manager.AddAwnser(currentAwnser[0]);
                    currentAwnser = currentAwnser.Remove(0, 1);
                }
            }
            else
            {
                if (Input.GetKeyDown(KeyCode.Return))
                {
                    chatManager.SendAwnser(currentOption);
                    manager.CloseChat();
                }
            }
        }


        //mouse click

        if (Input.GetMouseButtonDown(0))
        {
            Targetted();
        }

        //close opend tabs and remove targets
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            manager.NoTarget();
            if (manager.inChat)
            {
                manager.CloseChat();
            }
        }
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        float   horizontal = Input.GetAxisRaw("Horizontal");
        float   vertical   = Input.GetAxisRaw("Vertical");
        Vector3 dir        = new Vector3(horizontal, 0f, vertical).normalized;

        if (Input.GetMouseButton(1) && Input.GetMouseButton(0))
        {
            dir.z = 1;
        }
        if (!manager.inChat)//the player is currently not typing in chat
        {
            //movement
            if (dir.magnitude >= 0.1f)
            {
                float targetAngle = Mathf.Atan2(dir.x, dir.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
                float angle       = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVel, rotSpeed);
                transform.rotation = Quaternion.Euler(0f, angle, 0f);
                vSpeed            -= 9.8f * Time.deltaTime;


                Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
                controller.SimpleMove(moveDir.normalized * speed * Time.deltaTime);
            }



            if (Input.GetKeyDown(KeyCode.B))
            {
                manager.OpenInventory();
            }

            if (Input.GetKeyDown(KeyCode.C))
            {
                manager.OpenCharacter();
            }
        }
        else
        {
            if (currentAwnser != "")
            {
                if (doorsManager.HoldToType())
                {
                    if (!Input.GetMouseButtonDown(0) && !Input.GetMouseButtonDown(1) && Input.anyKey)
                    {
                        if (manager.CheckAwnserSize())
                        {
                            //chat is full
                            manager.AwnserClearOne();
                        }

                        manager.AddAwnser(currentAwnser[0]);
                        currentAwnser = currentAwnser.Remove(0, 1);
                    }
                }
                else
                {
                    if (!Input.GetMouseButtonDown(0) && !Input.GetMouseButtonDown(1) && Input.anyKeyDown)
                    {
                        if (manager.CheckAwnserSize())
                        {
                            //chat is full
                            manager.AwnserClearOne();
                        }

                        manager.AddAwnser(currentAwnser[0]);
                        currentAwnser = currentAwnser.Remove(0, 1);
                    }
                }
            }
            else
            {
                if (Input.GetKeyDown(KeyCode.Return))
                {
                    if (currentOption.triggersEvents)
                    {
                        doorsManager.StartEvent(currentOption.nextEvent);
                    }

                    chatManager.SendAwnser(currentOption);
                    manager.CloseChat();
                }
            }
        }


        //mouse click

        if (Input.GetMouseButtonDown(0))
        {
            Targetted();
        }

        //close opend tabs and remove targets
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (manager.CheckOpenPanels() && !manager.inChat)
            {
                manager.OpenEscPanel();
            }
            else
            {
                manager.NoTarget();
                manager.CloseRPPanel();
                manager.CloseCharacter();
                manager.CloseInventory();
                if (manager.inChat)
                {
                    manager.CloseChat();
                    manager.ClearAwnser();
                }
            }
        }
    }