/// <summary> /// When connection has been lost /// </summary> public void OnConnectionLost(ChatBot.DisconnectReason reason, string message) { world.Clear(); bool will_restart = false; switch (reason) { case ChatBot.DisconnectReason.ConnectionLost: message = "Connection has been lost."; ConsoleIO.WriteLine(message); break; case ChatBot.DisconnectReason.InGameKick: ConsoleIO.WriteLine("Disconnected by Server :"); ConsoleIO.WriteLineFormatted(message); break; case ChatBot.DisconnectReason.LoginRejected: ConsoleIO.WriteLine("Login failed :"); ConsoleIO.WriteLineFormatted(message); break; } foreach (ChatBot bot in bots) { will_restart |= bot.OnDisconnect(reason, message); } if (!will_restart) { Program.HandleFailure(); } }
/// <summary> /// When connection has been lost, login was denied or played was kicked from the server /// </summary> public void OnConnectionLost(ChatBot.DisconnectReason reason, string message) { world.Clear(); if (timeoutdetector != null) { timeoutdetector.Abort(); timeoutdetector = null; } bool will_restart = false; switch (reason) { case ChatBot.DisconnectReason.ConnectionLost: message = "Connection has been lost."; ConsoleIO.WriteLine(message); break; case ChatBot.DisconnectReason.InGameKick: ConsoleIO.WriteLine("Disconnected by Server :"); ConsoleIO.WriteLineFormatted(message); break; case ChatBot.DisconnectReason.LoginRejected: ConsoleIO.WriteLine("Login failed :"); ConsoleIO.WriteLineFormatted(message); break; case ChatBot.DisconnectReason.UserLogout: throw new InvalidOperationException("User-initiated logout should be done by calling Disconnect()"); } foreach (ChatBot bot in bots.ToArray()) { will_restart |= bot.OnDisconnect(reason, message); } if (!will_restart) { Program.HandleFailure(); } }
/// <summary> /// When connection has been lost /// </summary> public void OnConnectionLost(ChatBot.DisconnectReason reason, string message) { bool will_restart = false; switch (reason) { case ChatBot.DisconnectReason.ConnectionLost: message = "§3[Conexão]§c Desconectado do servidor: Conexão perdida!"; ConsoleIO.WriteLineFormatted(message); break; case ChatBot.DisconnectReason.InGameKick: ConsoleIO.WriteLineFormatted("§3[Conexão]§c Desconectado pelo servidor: " + message); break; case ChatBot.DisconnectReason.LoginRejected: ConsoleIO.WriteLineFormatted("§3[Conexão]§c Erro ao conectar: " + message); if (message.StartsWith("[Sistema Anti DC]")) { Program.Restart(7); } break; } if (!message.StartsWith("[Sistema Anti DC]")) { foreach (ChatBot bot in bots) { will_restart |= bot.OnDisconnect(reason, message); } if (!will_restart) { Program.HandleFailure(); } } }
public void OnConnectionLost(ChatBot.DisconnectReason reason, string message) { }