Esempio n. 1
0
 public static string Run(string message)
 {
     // todo
     try
     {
         if (ChatBlock)
         {
             const RegexOptions  Options         = RegexOptions.IgnoreCase;
             IEnumerable <Regex> badWordMatchers = ChatBlockWords.ToArray().Select(x => new Regex(string.Format(PatternTemplate, x), Options));
             string output = badWordMatchers.Aggregate(message, (current, matcher) => matcher.Replace(current, CensoredText));
             return(output);
         }
         if (LanguageBlock)
         {
             const RegexOptions  Options         = RegexOptions.IgnoreCase;
             IEnumerable <Regex> badWordMatchers = LanguageBlockWords.ToArray().Select(x => new Regex(string.Format(PatternTemplate, x), Options));
             string output = badWordMatchers.Aggregate(message, (current, matcher) => matcher.Replace(current, CensoredText));
             return(output);
         }
     }
     catch (Exception ex)
     {
         ErrorLogging.Run(ex);
     }
     return(message);
 }
Esempio n. 2
0
 public static void Run(bool silentExecution, SvPlayer player = null, bool IsFirstReload = false)
 {
     try
     {
         if (!silentExecution && player != null)
         {
             player.SendChatMessage("[WAIT] Reloading all files..");
         }
         CheckFiles.Run();
         ReadFile.Run(SettingsFile);
         ReadStream.Run(LanguageBlockFile, LanguageBlockWords);
         ReadStream.Run(ChatBlockFile, ChatBlockWords);
         ReadStream.Run(AdminListFile, AdminsListPlayers);
         ReadCustomCommands.Run();
         ReadGroups.Run();
         LanguageBlockWords = LanguageBlockWords.ConvertAll(d => d.ToLower());
         ChatBlockWords     = ChatBlockWords.ConvertAll(d => d.ToLower());
         if (DownloadIdList && player == null) // do not download every time a player /reloads
         {
             GetIdList.Run(false);
         }
         else
         {
             ReadFile.Run(IdListItemsFile);
             ReadFile.Run(IdListVehicleFile);
         }
         ReadFile.Run(AnnouncementsFile);
         ReadFile.Run(GodListFile);
         ReadFile.Run(MuteListFile);
         ReadFile.Run(AfkListFile);
         ReadFile.Run(RulesFile);
         if (!silentExecution && player != null)
         {
             player.SendChatMessage("[OK] Critical config files reloaded");
         }
     }
     catch (Exception ex)
     {
         ErrorLogging.Run(ex);
     }
 }