public override void Update() { base.Update(); ChartEditor editor = ChartEditor.Instance; if (!audioStarted) { float audioPlayPoint = playFromTime + editor.services.totalSongAudioOffset; float currentTime = editor.services.currentAudioTime; if (currentTime >= audioPlayPoint && currentTime > 0) { editor.PlayAudio(currentTime); audioStarted = true; } } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StepIncrease)) { GameSettings.snappingStep.Increment(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StepDecrease)) { GameSettings.snappingStep.Decrement(); } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.PlayPause) || MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StartGameplay)) { editor.Stop(); } }
public override void Enter() { ChartEditor editor = ChartEditor.Instance; selectedBeforePlay.Clear(); selectedBeforePlay.AddRange(editor.selectedObjectsManager.currentSelectedObjects); editor.selectedObjectsManager.currentSelectedObject = null; float playPoint = playFromTime; float audioPlayPoint = playPoint + editor.services.totalSongAudioOffset; editor.movement.SetTime(playPoint); if (audioPlayPoint >= 0) { editor.PlayAudio(audioPlayPoint); audioStarted = true; } base.Enter(); }