private void Start() { bgmManager = GameObject.Find("BgmManager").GetComponent <BgmManager>(); stage = GameObject.Find("StageManager").GetComponent <StageManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Characters.PlayerCtrl>(); manager = stage.GetComponent <QuestManager>(); }
void OnCollisionEnter(Collision collision) { Characters.PlayerCtrl player = collision.gameObject.GetComponent <Characters.PlayerCtrl>(); if (player != null) { player.ProcessCollision(this.gameObject); } }
void Start() { itemSlot = eItemType.Bag; subItemSlot = eItemType.Pouch2; player = GameObject.FindGameObjectWithTag("Player").GetComponent <Characters.PlayerCtrl>(); playerInven = GameObject.FindGameObjectWithTag("INVENTORY").GetComponent <InventoryData>(); }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Characters.PlayerCtrl player = other.GetComponent <Characters.PlayerCtrl>(); if (player != null) { player.ProcessTrigger(this.gameObject); } } }
void OnCollisionEnter(Collision collision) { Characters.PlayerCtrl player = collision.gameObject.GetComponent <Characters.PlayerCtrl>(); if (player != null) { player.ProcessCollision(this.gameObject); Vector3 finalPosition = GetRandomPosition(); agent.SetDestination(finalPosition); #if UNITY_EDITOR UnityEngine.Debug.DrawLine(transform.position, finalPosition, Color.green, 0.01f); #endif state = State.WALK; } }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Characters.PlayerCtrl>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Characters.PlayerCtrl>(); manager = GameObject.Find("StageManager").GetComponent <StageManager>(); noClearUIObj.SetActive(false); }