/////////// Private /////////// private void ReceiveAndProcessPlayerPackets(Characters.Player plr) { return; /* * Packet p = null; * while ((p = plr.GetPacket()) != null) * { * switch ((ClientToInstancePackets.PacketType)p.Type) * { * case (ClientToInstancePackets.PacketType.Player_MovementRequest_i): * { * ClientToInstancePackets.Player_MovementRequest_i pp = p as ClientToInstancePackets.Player_MovementRequest_i; * * MovePoint[] mps = map.CalculatePath(plr.Position, new Position2D(pp.posx, pp.posy)); * if (mps.Length > 0) * plr.SetMovePointsPath(mps); * } * break; * * default: * Log.Log("Received invalid packet from player: " + plr.Info.Name); * plr.SendPacket(new ClientToInstancePackets.Error_c(ClientToInstancePackets.Error_c.ErrorCode.InvalidPacket)); * break; * } * } */ }
public override bool execute(Characters.Player player) { if (this.hasSecondWord()) { player.outputMessage("\nKeep calm and carry on" + this.secondWord); } return(false); }
public override bool execute(Characters.Player player) { if (this.hasSecondWord()) { player.outputMessage("\nI cannot quit " + this.secondWord); } return(false); }
private void RemovePlayer(Characters.Player p) { p.RemoveSeenByAllOther(); allCharacters.Remove(p); players.Remove(p); Log.Log("Player left instance. [" + p.Info.Name + "]"); }
public override bool execute(Characters.Player player) { if (this.hasSecondWord()) { player.outputMessage("\n>.< wasn't able to find it" + this.secondWord); } return(false); }
public override bool execute(Characters.Player player) { if (this.hasSecondWord()) { try { int values = Convert.ToInt32(this.secondWord); TextReader logs = new StreamReader("PathLog.txt"); ArrayList temp = new ArrayList(); foreach (var i in logs.ReadLine()) { temp.Add(i); } if (values > temp.Count) { values = temp.Count; } for (int i = values; i > 0; i--) { var x = temp[i]; if (x == "west") { x = "east"; } else if (x == "east") { x = "west"; } else if (x == "north") { x = "south"; } else if (x == "south") { x = "north"; } Command command = "go" + (string)x; //parser.parseCommand(Console.ReadLine()); temp.RemoveAt(i); } player.outputMessage("\nI cannot backup " + this.secondWord); } catch { Console.WriteLine("Your not aloud to do that please continue"); } } else { player.outputMessage("\n How far to return to the past?"); } return(false); }
public void AddPlayerToInstance(Characters.Player p, Position2D position = null) { if (position != null) { p.Position.Set(position); } this.Invoke(() => { this.AddPlayer(p); }); }
public override bool execute(Characters.Player player) { if (this.hasSecondWord()) { player.outputMessage("\n >.< You tried, but wasn't able to find it" + this.secondWord); } else { player.outputMessage("\n You wheren't able to find anything"); } return(false); }
private void UpdatePlayerMapView(Characters.Player p) { //Give whole map for now Single[,] block; for (int i = 0; i < map.Terrain.NumBlocksX; i++) { for (int j = 0; j < map.Terrain.NumBlocksY; j++) { block = map.Terrain.GetBlock(i, j); p.SendPacket(new ClientToInstancePackets.Map_TerrainBlock_c(i, j, block)); } } }
public bool execute(Characters.Player player) { if (this.hasSecondWord()) { player.waltTo(this.secondWord); string[] X = new string[1]; X[0] = this.secondWord; File.AppendAllLines("PathLog.txt", X); } else { player.outputMessage("\nGo Where?"); } return(false); }
public bool execute(Characters.Player player) { bool answer = true; if (this.hasThirdWord()) { player.outputMessage("\nI cannot quit " + this.secondWord + ' ' + this.thirdWord); answer = false; } else if (this.hasSecondWord()) { player.outputMessage("\nI cannot quit " + this.secondWord); answer = false; } return(answer); // if the bool = true the program quits }
private void AddPlayer(Characters.Player p) { p.SetID(NextCharacterID); allCharacters.Add(p); players.Add(p); p.SendPacket(new ClientToInstancePackets.Map_Reset_c(map.Terrain.NumBlocksX, map.Terrain.NumBlocksY)); p.SendPacket(new ClientToInstancePackets.Character_Add_c(p.Id, CharacterType.Player, p.Info.Name)); p.SendPacket(new ClientToInstancePackets.Character_Position_c(p.Id, p.Position.x, p.Position.y)); p.SendPacket(new ClientToInstancePackets.Player_SetControl_c(p.Id)); p.SendPacket(new ClientToInstancePackets.Character_UpdateStats_c(p.Id, p.Stats)); UpdatePlayerMapView(p); UpdateCharacterView(p); Log.Log("Player joined instance. [" + p.Info.Name + "]"); }
/* * public int hasTime() * { * return _Time; * } */ public abstract bool execute(Characters.Player player);