// Start is called before the first frame update void Awake() { //find character loader characterLoader = GameObject.FindWithTag("Character_Loader").GetComponent <Character_Loader>(); //instatiate mainchar Instantiate(characterLoader.Main_Char, transform.position, Quaternion.identity); }
void Start() { charLoader = GameObject.FindGameObjectWithTag("Character_Loader").GetComponent <Character_Loader>(); playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); uiManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>(); wizardActionBar = GameObject.FindGameObjectWithTag("Wizard_ActionBar"); archerActionBar = GameObject.FindGameObjectWithTag("Archer_ActionBar"); warriorActionBar = GameObject.FindGameObjectWithTag("Warrior_ActionBar"); wizardSkill2Disabled = GameObject.FindGameObjectWithTag("Wizard_Skill2_Disabled"); wizardSkill3Disabled = GameObject.FindGameObjectWithTag("Wizard_Skill3_Disabled"); wizardSkill4Disabled = GameObject.FindGameObjectWithTag("Wizard_Skill4_Disabled"); archerSkill2Disabled = GameObject.FindGameObjectWithTag("Archer_Skill2_Disabled"); archerSkill3Disabled = GameObject.FindGameObjectWithTag("Archer_Skill3_Disabled"); archerSkill4Disabled = GameObject.FindGameObjectWithTag("Archer_Skill4_Disabled"); warriorSkill2Disabled = GameObject.FindGameObjectWithTag("Warrior_Skill2_Disabled"); warriorSkill3Disabled = GameObject.FindGameObjectWithTag("Warrior_Skill3_Disabled"); warriorSkill4Disabled = GameObject.FindGameObjectWithTag("Warrior_Skill4_Disabled"); wizardHealDisabled = GameObject.FindGameObjectWithTag("Wizard_Heal_Disabled"); archerHealDisabled = GameObject.FindGameObjectWithTag("Archer_Heal_Disabled"); warriorHealDisabled = GameObject.FindGameObjectWithTag("Warrior_Heal_Disabled"); healthSlider = GameObject.FindGameObjectWithTag("HealthSlider").GetComponent <Slider>(); manaSlider = GameObject.FindGameObjectWithTag("ManaSlider").GetComponent <Slider>(); healthGlobe = GameObject.FindGameObjectWithTag("HealthGlobe").GetComponent <Image>(); manaGlobe = GameObject.FindGameObjectWithTag("ManaGlobe").GetComponent <Image>(); charName = GameObject.FindGameObjectWithTag("CharName").GetComponent <InputField>(); speedBuff = GameObject.FindGameObjectWithTag("Speed_Buff"); damageBuff = GameObject.FindGameObjectWithTag("Dmg_Buff"); charName.text = SelectedCharacter.Name; if (SelectedCharacter.Character == 1) { wizardActionBar.SetActive(true); archerActionBar.SetActive(false); warriorActionBar.SetActive(false); } else if (SelectedCharacter.Character == 2) { warriorActionBar.SetActive(true); wizardActionBar.SetActive(false); archerActionBar.SetActive(false); } else if (SelectedCharacter.Character == 3) { archerActionBar.SetActive(true); warriorActionBar.SetActive(false); wizardActionBar.SetActive(false); } buffVisible("damage", false); buffVisible("speed", false); showHealCooldown(false); }
// Start is called before the first frame update void Start() { char1Select = GameObject.FindGameObjectWithTag("Char1Toggle").GetComponent <Toggle>(); char2Select = GameObject.FindGameObjectWithTag("Char2Toggle").GetComponent <Toggle>(); char3Select = GameObject.FindGameObjectWithTag("Char3Toggle").GetComponent <Toggle>(); UI_Wizard = GameObject.FindGameObjectWithTag("UI_Wizard"); UI_Archer = GameObject.FindGameObjectWithTag("UI_Archer"); UI_Warrior = GameObject.FindGameObjectWithTag("UI_Warrior"); charLoader = GameObject.FindGameObjectWithTag("Character_Loader").GetComponent <Character_Loader>(); enteredCharName = GameObject.FindGameObjectWithTag("CharNameText").GetComponent <InputField>(); playerName = ""; }
void Awake() { if (control == null) { DontDestroyOnLoad(gameObject); control = this; } else if (control != this) { control = this; } }