Esempio n. 1
0
    void FixedUpdate()
    {
        //Debug.Log(horizontal_run_speed * Time.fixedDeltaTime);
        //Feeds input into the Character_Controller to move the player
        controller.Move(horizontal_movement_speed * Time.fixedDeltaTime,
                        player_jump
                        );

        player_jump = false;
    }
Esempio n. 2
0
 private void FixedUpdate()
 {
     if (dash)
     {
         controller.Dash(horidashMulti * horizontalMove * Time.fixedDeltaTime, vertdashMulti * moveSpeed * Time.fixedDeltaTime, dashDirection);
         dash = false;
     }
     else if (!dash)
     {
         controller.Move(horizontalMove * Time.fixedDeltaTime, jump);
         jump = false;
     }
 }