/// <summary> /// Set guild for player character /// </summary> public void SetGuild(string gameRefID, string characterID, string guildID) { DbObjectWrapper <DbPlayerCharactersObject> player = GetExistingPlayer(gameRefID); if (player == null) { log.InfoFormat("plaer = {0} not exists", gameRefID); return; } player.Data.SetGuild(characterID, guildID); player.Changed = true; SelectCharacterClientPeer peer = null; if (mApplication.Clients.TryGetPeerForGameRefId(player.Data.GameRefId, out peer)) { if (peer != null) { CharacterUpdateEvent evt = new CharacterUpdateEvent { Characters = player.Data.GetInfo() }; EventData eventData = new EventData((byte)SelectCharacterEventCode.CharactersUpdate, evt); peer.SendEvent(eventData, new SendParameters()); } } }
private static void FireCharacterUpdateEvent(Character character) { if (CharacterUpdateEvent != null) { CharacterUpdateEvent.Invoke(new CharacterUpdateEventArgs() { Character = character }); } }
public void SetGuild(string characterId, string guildId) { DbObjectWrapper <DbPlayerCharactersObject> player = null; if (mCache.TryGetPlayerByCharacterId(characterId, out player)) { player.Data.SetGuild(characterId, guildId); player.Changed = true; SelectCharacterClientPeer peer = null; if (mApplication.Clients.TryGetPeerForGameRefId(player.Data.GameRefId, out peer)) { if (peer != null) { CharacterUpdateEvent evt = new CharacterUpdateEvent { Characters = player.Data.GetInfo() }; EventData eventData = new EventData((byte)SelectCharacterEventCode.CharactersUpdate, evt); peer.SendEvent(eventData, new SendParameters()); } } } }