// Start is called before the first frame update void Start() { characterUI = GameObject.Find("CharacterUiPanels").GetComponent <CharacterUIManager>(); characterInventory = gameObject.GetComponentInChildren <CharacterInventory>(); characterStats = gameObject.GetComponentInChildren <CharacterStats>(); characterUI.LoadUi(characterInventory, characterStats); }
// Use this for initialization void Start() { if (dontDestroyOnLoad) { DontDestroyOnLoad(this.gameObject); } if (!isLocalPlayer) { return; } CharacterUIManager UI = FindObjectOfType <CharacterUIManager> (); UI.playerChoose = this; CmdAdd(); }