void SetOldTool(Keys modifiers) { if (oldTool != null && !modifiers.HasFlag(Keys.Shift)) { Handler.SelectedTool = oldTool; oldTool = null; } }
void SetSelectedTool(CharacterTool tool) { if (tool != null) { toolPad.Content = tool.GeneratePad(); } else { toolPad.Content = null; } }
public override void Selecting() { base.Selecting(); oldTool = Handler.SelectedTool; }