void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); petSoundPlayer = new CharacterSoundPlayer(GetComponent <AudioSource>(), audioClips); }
void Awake() { currentHealth = startingHealth; soundPlayer = new CharacterSoundPlayer(GetComponent <AudioSource>(), hitAudioClips); }
void Start() { counter = initialCount; InvokeRepeating("DecrementCounter", secondsBetweenDecrements, secondsBetweenDecrements); petSoundPlayer = new CharacterSoundPlayer(GetComponent <AudioSource>(), audioClips); }