static void Apply(SpriteRenderer _renderer, CharacterSkinPart _skin)
    {
        _renderer.sprite = _skin.sprite;
        _renderer.transform.localPosition = _skin.position;
        var _angle = _renderer.transform.localEulerAngles;
        _angle.z = _skin.angle;
        _renderer.transform.localEulerAngles = _angle;

        var _scale = new Vector3(_skin.scale.x, _skin.scale.y, 1);
        _renderer.transform.localScale = _scale;
    }
    static void Apply(SpriteRenderer _renderer, CharacterSkinPart _skin)
    {
        _renderer.sprite = _skin.sprite;
        _renderer.transform.localPosition = _skin.position;
        var _angle = _renderer.transform.localEulerAngles;

        _angle.z = _skin.angle;
        _renderer.transform.localEulerAngles = _angle;

        var _scale = new Vector3(_skin.scale.x, _skin.scale.y, 1);

        _renderer.transform.localScale = _scale;
    }