Esempio n. 1
0
 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     apply.Interact();
     cancel.Interact();
     musicVolumnControl.Update();
     soundVolumnControl.Update();
     playerSelector.Update();
     mummySelector.Update();
     scorpionSelector.Update();
     zombieSelector.Update();
 }
Esempio n. 2
0
 public void Update(GameTime gameTime)
 {
     bool closed = false;
     if (display)
     {
         if (charaSelector != null)
         {
             charaSelector.Update(gameTime);
             for (int i = 0; i < charaSelector.Buttons.Length; i++)
             {
                 if (charaSelector.Buttons[i].Activated())
                 {
                     switch (nextWindow)
                     {
                         case 0: game.OpenUIWindow(new StatusWindow(game, game.party.GetPlayerCharacter(game.party.ActiveCharacters[i]))); break;
                         case 1: game.OpenUIWindow(new Spellbook(game, game.TextureLoader.RequestTexture("UI\\Battle\\BattleSpellbook"), game.party.GetPlayerCharacter(game.party.ActiveCharacters[i]), usages)); break;
                         case 2: game.OpenUIWindow(new Inventory(game, game.TextureLoader.RequestTexture("UI\\World\\NameWindow"), game.party, game.party.GetPlayerCharacter(game.party.ActiveCharacters[i]), false)); break;
                     }
                     charaSelector = null;
                     break;
                 }
             }
             if (game.Input.IsMouseButtonReleased())
                 charaSelector = null;
             for (int b = 3; b < Buttons.Length; b++)
             {
                 if (Buttons[b].Activated())
                 {
                     charaSelector = null;
                     closed = true;
                 }
             }
         }
         for (int i = 0; i < Buttons.Length; i++)
         {
             if (i == 6 && game.gameFlags["bAccessPartyWindow"] == false)
                 continue;
             Buttons[i].Update(gameTime);
         }
         if (!closed)
         {
             if (Buttons[0].Activated())
                 game.OpenUIWindow(new Calendar(game));
             if (Buttons[1].Activated())
                 game.OpenUIWindow(new MapWindow(game));
             if (Buttons[2].Activated())
                 game.OpenUIWindow(new OptionsMenu(game));
             if (Buttons[3].Activated())
             {
                 if (game.party.ActiveCharacters.Count == 1)
                 {
                     game.OpenUIWindow(new StatusWindow(game, game.party.GetPlayerCharacter(game.party.ActiveCharacters[0])));
                 }
                 else
                 {
                     charaSelector = new CharacterSelector(game, new Point(Buttons[3].Position.X - 290, Buttons[3].Position.Y));
                     nextWindow = 0;
                 }
             }
             if (Buttons[4].Activated())
             {
                 if (game.party.ActiveCharacters.Count == 1)
                     game.OpenUIWindow(new Spellbook(game, game.TextureLoader.RequestTexture("UI\\Battle\\BattleSpellbook"), game.party.GetPlayerCharacter(game.party.ActiveCharacters[0]), usages));
                 else
                 {
                     charaSelector = new CharacterSelector(game, new Point(Buttons[4].Position.X - 290, Buttons[4].Position.Y));
                     nextWindow = 1;
                 }
             }
             if (Buttons[5].Activated())
             {
                 if (game.party.ActiveCharacters.Count == 1)
                     game.OpenUIWindow(new Inventory(game, game.TextureLoader.RequestTexture("UI\\World\\NameWindow"), game.party, game.party.GetPlayerCharacter(game.party.ActiveCharacters[0]), false));
                 else
                 {
                     charaSelector = new CharacterSelector(game, new Point(Buttons[5].Position.X - 290, Buttons[5].Position.Y));
                     nextWindow = 2;
                 }
             }
             if (Buttons[6].Activated() && game.gameFlags["bAccessPartyWindow"] == true)
             {
                 charaSelector = null;
                 game.OpenUIWindow(new PartyWindow(game));
             }
             if (Buttons[7].Activated())
             {
                 charaSelector = null;
                 game.OpenUIWindow(new QuestWindow(game));
             }
         }
     }
 }