void Start()
 {
     select                      = GameObject.Find("CharacterSelectionScripts").GetComponent <CharacterSelectionScreen> ();
     characterPrefab             = Resources.Load <GameObject> ("Prefabs/PlayerPrefab");
     unavailableCharacterSprites = Resources.LoadAll <Sprite> ("CharacterSelection/UnavailableCharacters");
     validatedBorders            = Resources.LoadAll <Sprite> ("CharacterSelection/Borders");
     basicBorder                 = Resources.Load <Sprite> ("CharacterSelection/PlayerBord");
     leftArrow                   = guid.transform.GetChild(0).gameObject;
     rightArrow                  = guid.transform.GetChild(1).gameObject;
 }
 // Use this for initialization
 void Awake()
 {
     if(singleton == null)
     {
         singleton = this;
     }
     defaultSprite = Resources.Load<Sprite> ("warrior");
     warriorSprite = Resources.Load<Sprite> ("warrior");
     wizardSprite = Resources.Load<Sprite> ("wizard");
     thiefSprite = Resources.Load<Sprite> ("thief");
 }
 void Awake()
 {
     Instance = this;
     HideScreen();
 }