public void OnPointerClick(PointerEventData pointerEventData) { if (isPlayerClose && !bookIsOpen) { CharacterBookCanvasStatus(true); } else { characterMovement.MoveTo(CharacterBookPosition); isClosedExternally = false; } }
public void OnPointerClick(PointerEventData pointerEventData) { if (isPlayerClose && !isOpen) { Canvas.SetActive(true); willOpen = false; } else { willOpen = true; characterMovement.MoveTo(Position); isClosedExternally = false; } }
public void OnPointerClick(PointerEventData pointerEventData) { if (isPlayerClose) { if (!isFinished) { WeaponSelectionCanvasStatus(true); } else { //Debug.Log("todo: go to world scene"); } } else { characterMovement.MoveTo(DoorPosition); isClosedExternally = false; } }