public void Run() { animator.SetInteger("Horizontal", 1); if (GameManager.gameMode == GameMode.SEARCH || GameManager.gameMode == GameMode.ESCAPE) { charaProvider.LightOff(); } }
IEnumerator FrashMode() { playerProvider.MoveStop(); playerProvider.Stopping(); playerProvider.LightOff(); unitychanProvider.Show(); dropTrap.ShowImage(); gameMode = GameMode.FRASH; yield return(null); yield return(StartCoroutine(playerProvider.LookLeft())); unitychanProvider.StartMove(); }