private void GetInputToMove()
 {
     if (Input.GetMouseButtonDown(0))
     {
         Ray        ray = cameraToRay.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
             characerController.MoveTo(hit.point);
         }
     }
 }
Esempio n. 2
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 private void GetInputToMove()
 {
     if (Input.touchCount > 0)
     {
         Touch      touch = Input.GetTouch(0);
         Ray        ray   = cameraToRay.ScreenPointToRay(touch.position);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
             characerController.MoveTo(hit.point);
         }
     }
 }
Esempio n. 3
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 public void MoveTo(Vector3 position)
 {
     character.MoveTo(position);
 }