Esempio n. 1
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    private void FixedUpdate()
    {
        // Read the inputs.
        float h = CrossPlatformInputManager.GetAxis("Horizontal");

        // Pass all parameters to the character control script.
        m_Character.Move(h, m_Jump);
        m_Jump = false;
    }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     if (!UIManager.isPause && !CharacterAnimation.Win)
     {
         CanMove = !ObjEat.unityChanDie && !ObjEat.HitInvincible;
         if (isBtnRightDown && CanMove)
         {
             cMove.turningPoint = false;
             cMove.Move(false);
         }
     }
 }
    // Update is called once per frame
    void Update()
    {
        float vertical   = Input.GetAxis("Vertical");
        float horizontal = Input.GetAxis("Horizontal");

        //cm.Move(new Vector3(vertical, 0, horizontal));
        cm.Move(horizontal, vertical, headTracker);

        /*if(Input.GetAxis("Vertical")==0)
         *      cm.Stop();
         * if(Input.GetAxis("Vertical") >0)
         *      cm.MoveFront();
         * if(Input.GetAxis("Vertical") <0)
         *      cm.MoveBack();*/
    }
Esempio n. 4
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    private void ChaseState()
    {
        float distance = Vector3.Distance(player.transform.position, transform.position);

        if (distance < 7f)
        {
            state = State.Attack;
        }
        else if (distance > 7f && distance < 16f)
        {
            characterMove.Move(Direction.Forward);
        }
        else if (Vector3.Distance(player.transform.position, transform.position) > 16f)
        {
            state = State.Idle;
        }
    }
Esempio n. 5
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 void FixedUpdate()
 {
     // Move our character
     controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
     jump = false;
 }