public void Awake() { characterInputHandler = GetComponent <CharacterInputHandler>(); playerCheck = GetComponent <PlayerCheckScript>(); horizontal = GetComponent <HorizontalMoveCommand>(); vertical = GetComponent <VerticalMoveCommand>(); flip = GetComponent <FlipCommand>(); }
public void Start() { ball = GameObject.FindObjectOfType <Ball>(); characterInputHandler = GetComponent <CharacterInputHandler>(); //Debug if (debugMode) { characterInputHandler.SetPlayerInput(GetComponent <PlayerInput>()); } }