public static void Read(CharacterActionMessage packet, Client client) { var mys = new SqlWrapper(); var actionNum = (int)packet.Action; var unknown1 = packet.Unknown1; var args1 = packet.Parameter1; var args2 = packet.Parameter2; var unknown2 = packet.Unknown2; switch (actionNum) { case 19: { // Cast nano // CastNanoSpell var msg = new CastNanoSpellMessage { Identity = client.Character.Identity, Unknown = 0x00, NanoId = args2, Target = packet.Target, Unknown1 = 0x00000000, Caster = client.Character.Identity }; client.Character.Playfield.Announce(msg); // CharacterAction 107 var characterAction107 = new CharacterActionMessage { Identity = client.Character.Identity, Unknown = 0x00, Action = CharacterActionType.Unknown1, Unknown1 = 0x00000000, Target = Identity.None, Parameter1 = 1, Parameter2 = args2, Unknown2 = 0x0000 }; client.Character.Playfield.Announce(characterAction107); // CharacterAction 98 var characterAction98 = new CharacterActionMessage { Identity = packet.Target, Unknown = 0x00, Action = CharacterActionType.Unknown2, Unknown1 = 0x00000000, Target = new Identity { Type = IdentityType .NanoProgram, Instance = args2 }, Parameter1 = client.Character.Identity.Instance, Parameter2 = 0x249F0, // duration? Unknown2 = 0x0000 }; client.Character.Playfield.Announce(characterAction98); } break; /* this is here to prevent server crash that is caused by * search action if server doesn't reply if something is * found or not */ case 66: { // If action == search /* Msg 110:136744723 = "No hidden objects found." */ // TODO: SEARCH!! SendFeedback.Send(client, 110, 136744723); } break; case 105: { // If action == Info Request IInstancedEntity tPlayer = client.Playfield.FindByIdentity(packet.Target); var tChar = tPlayer as Character; if (tChar != null) { var LegacyScore = tChar.Stats["PvP_Rating"].BaseValue; string LegacyTitle = null; if (LegacyScore < 1400) { LegacyTitle = string.Empty; } else if (LegacyScore < 1500) { LegacyTitle = "Freshman"; } else if (LegacyScore < 1600) { LegacyTitle = "Rookie"; } else if (LegacyScore < 1700) { LegacyTitle = "Apprentice"; } else if (LegacyScore < 1800) { LegacyTitle = "Novice"; } else if (LegacyScore < 1900) { LegacyTitle = "Neophyte"; } else if (LegacyScore < 2000) { LegacyTitle = "Experienced"; } else if (LegacyScore < 2100) { LegacyTitle = "Expert"; } else if (LegacyScore < 2300) { LegacyTitle = "Master"; } else if (LegacyScore < 2500) { LegacyTitle = "Champion"; } else { LegacyTitle = "Grand Master"; } var orgGoverningForm = 0; var ms = new SqlWrapper(); var dt = ms.ReadDatatable( "SELECT `GovernmentForm` FROM organizations WHERE ID=" + tChar.Stats["Clan"].BaseValue); if (dt.Rows.Count > 0) { orgGoverningForm = (Int32)dt.Rows[0][0]; } // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs /* Known packetFlags-- * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown * Bitflags-- * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null. */ int? orgId; string orgRank; InfoPacketType type; if (tPlayer.Stats["Clan"].BaseValue == 0) { type = InfoPacketType.Character; orgId = null; orgRank = null; } else { type = InfoPacketType.CharacterOrg; orgId = (int?)tPlayer.Stats["Clan"].BaseValue; if (client.Character.Stats["Clan"].BaseValue == tPlayer.Stats["Clan"].BaseValue) { orgRank = OrgClient.GetRank( orgGoverningForm, tPlayer.Stats["ClanLevel"].BaseValue); } else { orgRank = string.Empty; } } var info = new CharacterInfoPacket { Unknown1 = 0x01, Profession = (Profession) tPlayer.Stats["Profession"].Value, Level = (byte)tPlayer.Stats["Level"].Value, TitleLevel = (byte)tPlayer.Stats["TitleLevel"].Value, VisualProfession = (Profession) tPlayer.Stats["VisualProfession"].Value, SideXp = 0, Health = tPlayer.Stats["Health"].Value, MaxHealth = tPlayer.Stats["Life"].Value, BreedHostility = 0x00000000, OrganizationId = orgId, FirstName = tChar.FirstName, LastName = tChar.LastName, LegacyTitle = LegacyTitle, Unknown2 = 0x0000, OrganizationRank = orgRank, TowerFields = null, CityPlayfieldId = 0x00000000, Towers = null, InvadersKilled = tPlayer.Stats["InvadersKilled"].Value, KilledByInvaders = tPlayer.Stats["KilledByInvaders"].Value, AiLevel = tPlayer.Stats["AlienLevel"].Value, PvpDuelWins = tPlayer.Stats["PvpDuelKills"].Value, PvpDuelLoses = tPlayer.Stats["PvpDuelDeaths"].Value, PvpProfessionDuelLoses = tPlayer.Stats["PvpProfessionDuelDeaths"].Value, PvpSoloKills = tPlayer.Stats["PvpRankedSoloKills"].Value, PvpTeamKills = tPlayer.Stats["PvpRankedTeamKills"].Value, PvpSoloScore = tPlayer.Stats["PvpSoloScore"].Value, PvpTeamScore = tPlayer.Stats["PvpTeamScore"].Value, PvpDuelScore = tPlayer.Stats["PvpDuelScore"].Value }; var infoPacketMessage = new InfoPacketMessage { Identity = tPlayer.Identity, Unknown = 0x00, Type = type, Info = info }; client.SendCompressed(infoPacketMessage); } else // TODO: NPC's { /* * var npc = * (NonPlayerCharacterClass) * FindDynel.FindDynelById(packet.Target); * if (npc != null) * { * var infoPacket = new PacketWriter(); * * // Start packet header * infoPacket.PushByte(0xDF); * infoPacket.PushByte(0xDF); * infoPacket.PushShort(10); * infoPacket.PushShort(1); * infoPacket.PushShort(0); * infoPacket.PushInt(3086); // sender (server ID) * infoPacket.PushInt(client.Character.Id.Instance); // receiver * infoPacket.PushInt(0x4D38242E); // packet ID * infoPacket.PushIdentity(npc.Id); // affected identity * infoPacket.PushByte(0); // ? * * // End packet header * infoPacket.PushByte(0x50); // npc's just have 0x50 * infoPacket.PushByte(1); // esi_001? * infoPacket.PushByte((byte)npc.Stats.Profession.Value); // Profession * infoPacket.PushByte((byte)npc.Stats.Level.Value); // Level * infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value); // Titlelevel * infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession * * infoPacket.PushShort(0); // no idea for npc's * infoPacket.PushUInt(npc.Stats.Health.Value); // Current Health (Health) * infoPacket.PushUInt(npc.Stats.Life.Value); // Max Health (Life) * infoPacket.PushInt(0); // BreedHostility? * infoPacket.PushUInt(0); // org ID * infoPacket.PushShort(0); * infoPacket.PushShort(0); * infoPacket.PushShort(0); * infoPacket.PushShort(0); * infoPacket.PushInt(0x499602d2); * infoPacket.PushInt(0x499602d2); * infoPacket.PushInt(0x499602d2); * var infoPacketA = infoPacket.Finish(); * client.SendCompressed(infoPacketA); * }*/ } } break; case 120: { // If action == Logout // Start 30 second logout timer if client is not a GM (statid 215) if (client.Character.Stats["GMLevel"].Value == 0) { // client.startLogoutTimer(); } else { // If client is a GM, disconnect without timer client.Server.DisconnectClient(client); } } break; case 121: { // If action == Stop Logout // Stop current logout timer and send stop logout packet client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode); //client.CancelLogOut(); } break; case 87: { // If action == Stand client.Character.UpdateMoveType(37); // Send stand up packet, and cancel timer/send stop logout packet if timer is enabled //client.StandCancelLogout(); } break; case 22: { // Kick Team Member } break; case 24: { // Leave Team /* * var team = new TeamClass(); * team.LeaveTeam(client); */ } break; case 25: { // Transfer Team Leadership } break; case 26: { // Team Join Request // Send Team Invite Request To Target Player /* * var team = new TeamClass(); * team.SendTeamRequest(client, packet.Target); */ } break; case 28: { /* * // Request Reply * // Check if positive or negative response * * // if positive * var team = new TeamClass(); * var teamID = TeamClass.GenerateNewTeamId(client, packet.Target); * * // Destination Client 0 = Sender, 1 = Reciever * * // Reciever Packets * /////////////////// * * // CharAction 15 * team.TeamRequestReply(client, packet.Target); * * // CharAction 23 * team.TeamRequestReplyCharacterAction23(client, packet.Target); * * // TeamMember Packet * team.TeamReplyPacketTeamMember(1, client, packet.Target, "Member1"); * * // TeamMemberInfo Packet * team.TeamReplyPacketTeamMemberInfo(1, client, packet.Target); * * // TeamMember Packet * team.TeamReplyPacketTeamMember(1, client, packet.Target, "Member2"); * * // Sender Packets * ///////////////// * * // TeamMember Packet * team.TeamReplyPacketTeamMember(0, client, packet.Target, "Member1"); * * // TeamMemberInfo Packet * team.TeamReplyPacketTeamMemberInfo(0, client, packet.Target); * * // TeamMember Packet * team.TeamReplyPacketTeamMember(0, client, packet.Target, "Member2"); */ } break; case 0x70: // Remove/Delete item ItemDao.RemoveItem((int)packet.Target.Type, client.Character.Identity.Instance, packet.Target.Instance); client.Character.BaseInventory.RemoveItem((int)packet.Target.Type, packet.Target.Instance); client.SendCompressed(packet); break; case 0x34: // Split? IItem it = client.Character.BaseInventory.Pages[(int)packet.Target.Type][packet.Target.Instance]; it.MultipleCount -= args2; Item newItem = new Item(it.Quality, it.LowID, it.HighID); newItem.MultipleCount = args2; client.Character.BaseInventory.Pages[(int)packet.Target.Type].Add( client.Character.BaseInventory.Pages[(int)packet.Target.Type].FindFreeSlot(), newItem); client.Character.BaseInventory.Pages[(int)packet.Target.Type].Write(); break; #region Join item case 0x35: client.Character.BaseInventory.Pages[(int)packet.Target.Type][packet.Target.Instance].MultipleCount += client.Character.BaseInventory.Pages[(int)packet.Target.Type][args2].MultipleCount; client.Character.BaseInventory.Pages[(int)packet.Target.Type].Remove(args2); client.Character.BaseInventory.Pages[(int)packet.Target.Type].Write(); client.SendCompressed(packet); break; #endregion #region Sneak Action // ################################################################################### // Spandexpants: This is all i have done so far as to make sneak turn on and off, // currently i cannot find a missing packet or link which tells the server the player // has stopped sneaking, hidden packet or something, will come back to later. // ################################################################################### // Sneak Packet Received case 163: { // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE. // Send Action 162 : Enable Sneak var sneak = new CharacterActionMessage { Identity = client.Character.Identity, Unknown = 0x00, Action = CharacterActionType.StartedSneaking, Unknown1 = 0x00000000, Target = Identity.None, Parameter1 = 0, Parameter2 = 0, Unknown2 = 0x0000 }; client.SendCompressed(sneak); // End of Enable sneak // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET } break; #endregion #region Use Item on Item /* * case 81: * { * var item1 = packet.Target; * var item2 = new Identity { Type = (IdentityType)args1, Instance = args2 }; * * var cts = new Tradeskill(client, item1.Instance, item2.Instance); * cts.ClickBuild(); * break; * } */ #endregion #region Change Visual Flag case 166: { client.Character.Stats["VisualFlags"].Value = args2; // client.SendChatText("Setting Visual Flag to "+unknown3.ToString()); AppearanceUpdate.AnnounceAppearanceUpdate(client.Character); break; } #endregion /* #region Tradeskill Source Changed * * case 0xdc: * TradeSkillReceiver.TradeSkillSourceChanged(client, args1, args2); * break; * #endregion * #region Tradeskill Target Changed * * case 0xdd: * TradeSkillReceiver.TradeSkillTargetChanged(client, args1, args2); * break; * #endregion * #region Tradeskill Build Pressed * * case 0xde: * TradeSkillReceiver.TradeSkillBuildPressed(client, packet.Target.Instance); * break; * #endregion */ #region default default: { client.Playfield.Announce(packet); } break; #endregion } }
public override void Handle(GameSession session, PacketReader packet) { long characterId = packet.ReadLong(); session.Send(CharacterInfoPacket.WriteCharacterInfo(characterId, GameServer.Storage.GetPlayerById(characterId))); }