private void RaycastNewTarget()
    {
        RaycastHit hit;
        Ray        ray        = Camera.main.ScreenPointToRay(Input.mousePosition);
        LayerMask  targetMask = LayerMask.GetMask("Targetable");

        if (Physics.Raycast(ray, out hit, 100.0f, targetMask, QueryTriggerInteraction.Collide))
        {
            if (myTarget != null)
            {
                myTarget.GetComponentInChildren <Projector>().enabled = false;
                myTarget.GetComponent <Health>().EventOnHealthChange -= ChangeTargetHudHealth;
                if (myTarget.GetComponent <Resource>() != null)
                {
                    myTarget.GetComponent <Resource>().EventOnResourceChange -= ChangeTargetHudResource;
                }
            }

            GameObject target = FindParentWithNetworkIdentity(hit.collider.transform.gameObject);
            myTarget = target;
            CmdSetTarget(target);


            myTarget.GetComponentInChildren <Projector>().enabled = true;
            SetTargetHUD();
        }
        else
        {
            if (myTarget != null)
            {
                myTarget.GetComponentInChildren <Projector>().enabled = false;
                myTarget.GetComponent <Health>().EventOnHealthChange -= ChangeTargetHudHealth;
                if (myTarget.GetComponent <Resource>() != null)
                {
                    myTarget.GetComponent <Resource>().EventOnResourceChange -= ChangeTargetHudResource;
                }
            }

            CmdSetTarget(null);
            myTargetHUD.Hide();
            myShouldAutoAttack = false;
        }
    }