Esempio n. 1
0
        /// <summary>
        /// Initialization on enable.
        /// </summary>
        public void OnEnable()
        {
            if (cameraRig == null)
            {
                return;
            }

            if (renderers == null)
            {
                renderers = this.transform.GetComponentsInChildren <SkinnedMeshRenderer>();
            }
            if (eyeAnchor == null)
            {
                eyeAnchor = cameraRig.transform.Find("TrackingSpace/CenterEyeAnchor");
            }
            characterJoints = new CharacterGameObjects();
        }
Esempio n. 2
0
        // Use this for initialization
        void Start()
        {
            // Find and set character joints
            characterJoints.SetLimbs(this.transform, false);

            // Create mirrored Avatar
            if (showMirror)
            {
                // Copy avatar
                GameObject avatar         = this.transform.gameObject;
                GameObject mirroredAvatar = Instantiate(avatar) as GameObject;
                mirroredAvatar.SetActive(false);

                // Delete unnecessary components
                foreach (Component component in mirroredAvatar.GetComponents <Component>())
                {
                    if (!(component is Transform))
                    {
                        Destroy(component);
                    }
                }

                mirroredCharacterJoints = new CharacterGameObjects();
                mirroredCharacterJoints.SetLimbs(mirroredAvatar.transform, false);
            }

            /*
             *          // Disable avatars mesh as long the camera rig is not orientated
             *          if (useInternalTracking) {
             *                  foreach (SkinnedMeshRenderer renderer in renderers) {
             *                          renderer.enabled = false;
             *                  }
             *          }
             */

            // Attach camera rig to characters head (eyes) (if no internal tracking used)
            if (!useInternalTracking)
            {
                Transform head = characterJoints.head;
                cameraRig.transform.parent        = head;
                cameraRig.transform.localPosition = cameraOffset;
                sixDOFBodyRotation = head.localRotation;
            }
        }