protected void PickUp(CharacterFunctions player) { //Adds a Gun to the player hand player.PickUpGun(gun); //After it's been picked up it destroys itself Destroy(gameObject); }
protected void PickUp(CharacterFunctions player) { //Adds a Gun to the player hand player.PickUpGun(gun); //After it's been picked up it destroys itself Destroy(gameObject); }