private void Start() { this.lastFootstepPos = base.origin; this.trait = base.GetTrait <CharacterFootstepTrait>(); if (!this.trait || !this.trait.defaultFootsteps || this.trait.defaultFootsteps.Length == 0) { base.enabled = false; } }
private void Start() { this.lastFootstepPos = base.origin; this.trait = base.GetTrait<CharacterFootstepTrait>(); if (!this.trait || !this.trait.defaultFootsteps || this.trait.defaultFootsteps.Length == 0) { base.enabled = false; } }
private void Start() { this.lastFootstepPos = base.origin; this.trait = base.GetTrait <CharacterFootstepTrait>(); if (((this.trait == null) || (this.trait.defaultFootsteps == null)) || (this.trait.defaultFootsteps.Length == 0)) { base.enabled = false; } }