void Start()
 {
     _character = GetComponentInParent <CharacterFootStepsCompute>();
     if (gameObject.tag == "FootL")
     {
         _isLeftFoot = true;
     }
 }
	void Start ()
	{
        _character = GetComponentInParent<CharacterFootStepsCompute>();
	    if (gameObject.tag == "FootL") _isLeftFoot = true;
	}